Kalos is the moderator for the Tech Support Forum at the known World of WarCraft fansite WorldofWar.net, and has an extensive knowledge of hardware, drivers, the PC market and technical developments. He is the first person to go to if you are in need of technical advice or want to know what system you need to run certain games. He has lent his hand to us here at StarcraftWire.net as well, and is now managing the domain of the StarCraft 2 Tech Support forum, and giving advice on StarCraft 2 system specs among other things.In addition to this, he has also helped out all of us interested in technical development by adding a column here at StarCraftWire.net, talking primarily about tech things relative to StarCraft II, but also about graphics cards, processors and all the things that make the gaming world spin (in massive polygons and great textures).
So far, we have published the following columns by Kalos:
- StarCraft II in Windows Seven
Are we going to be able to play StarCraft II on the next generation operating system or not? OS compatibility and Xordiah-comments all around!
- Polygon Parallax: More Models
The second part of the Polygon Parallax. More models are compared and analysed. Thoroughly. The StarCraft 2 Alpha holds few more secrets.
- StarCraft II Specs Emerge
Kalos finds another "leak": The hardware used in on SC2 demo-PCs. Analysis ensues. Do you have hardware enough to play SC2?
- StarCraft 2 - Polygon Parallax
Read about the more technical changes of StarCraft 2 Alpha. The models of units, and different routes Blizzard have used when upgrading models and art direction.
- Kalos' StarCraft 2 Hardware Guide
Take a look at what pieces of hardware you might need in order to play StarCraft 2.
- StarCraft II, Shaders and DirectX 10
What will StarCraft 2 make of DirectX 10 and Windows Vista? All answers here.
- StarCraft 2 Graphics Requirements Confirmed
Dug out from miles of tech data, we found graphic card requirements stated by Blizzard personnel and new screenshots for StarCraft 2.
- One, Two, Four: StarCraft II and Multicore
How much use will you have from your brand new multicore processor? Kalos has the answer.
- Wreaking Havok with Starcraft II
StarCraft II is using Havok physics. What does that mean in terms of what we will see and what they can produce?
- StarCraft 2 System Requirements
The original StarCraft 2 System Requirements analysis. They are still spot on.
You can contact Kalos on StarCraftWire.net, or WorldfoWar.net through his user profiles: Kalos @ SCW.net or Kalos @ WoW.net, but he'd prefer if you did it in one of the tech forums if you have a technical issue.























I’ll do my best to contribute some insight and guidance. It’ll be a little on and off at times as news comes in ebbs and flows, but I’ll try to help. My next article I’m working on is about Havok’s Physics and Starcraft II, it should be nice.
And I do like the enhanced larger version of my avatar, the farseer is looking good :smug: