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Even More Frank Pearce

Posted 11th Sep 2008 07:48 PM by Kalos

Greetings, Leord has whacked me with a stick and told me to write something again. As if editing my signature when I wasn’t looking was not enough…

No, it isn’t a tech Chronicles. That’ll come later, perhaps on Monday if I can poke Leord in turn to do the photoshopping for the banner and the flash magic that he keeps locked way from us…

As I was saying, this is about an interview by Japanese gaming site Kikizo, who have transcripted an interview with this popular Blizzard fellow in the media this week, Frank Pearce and his wingman Bob Colayco.

Here’s a link to the interview. Read the words of the Vice-Pres, and thank the boys in blue for their insight into their strange but productive lifestyles that our beloved games emerge from.

Here is a short snip of the interview:

Blizzard Quote:
Kikizo: What about the CGI visuals we’re looking at here? I know that you guys have said that the visual quality you have got in-engine is comparable to some of the pre-rendered stuff that you’re using to progress the story. Are these visuals also produced from within the 40-man resource?

Colayco: Well the one that we have playing right here is actually a pre-rendered scene that was put together by our cinematics group, which is a separate group from the core development team. The cinematics team is about 100 people! It’s in-house but it’s a separate department.

Kikizo: And the in-game engine is your own engine, debuting for the first time in this project?

Pearce: Yes. But I don’t think people will look at this engine and say, OK this is the engine we’ll use to make other games for the future. The Diablo III team has their own technology that they’ve created. It’s truly up to the teams how they want to leverage existing technology, if at all.




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