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GigantBomb.com (site known for listing game developer bios) have posted an interview with Chris Sigaty, Dustin Browder and Bob Colayco about the StarCraft II trilogy. There are some quite good answers in it, and should probably calm down many upset and worried fans. A lot of this is already covered in my StarCraft II Wrap-Up from BlizzCon, but one really interesting piece of information was mentioned about Single Player being a “tutorial” to multiplayer, a bit like StarCraft I was intended, and what we actually will see in Single Player. They now basically treat it as a game quite separate from multiplayer, and this might have been overlooked of the news value in the interview: Goliaths, Wraiths and Vultures return in StarCraft II! We might also see some “overpowered prototypes” from the StarCraft Universe “rescued” from the Dominion by Jim Raynor.
Blizzard Quote: (Source) |
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| Since you talk about there being so many choices on the tech side in the campaign, are there any differences between the units and the tech in the campaign, and what you’re going to see in the multiplayer? Is there single-player-specific stuff?
Dustin: So we’re looking at having a lot of units, especially for Raynor as a mercenary, he’s getting access to and buying technologies that are apporpriate for the kind of down-and-out mercenary scumbag like he is. So he’ll have access to things like Goliaths and Wraiths and Vultures, and all these old weapons that are not part of modern Dominion forces like we see in the multiplayer. Maybe some prototype stuff that would simply be way too powerful for any kind of multiplayer experience, but he can steal it and make use of it. So you’ll definitely see not only new units, but lots and lots and lots of upgrades that simply would not be appropriate for multiplayer. |
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It apparently looks like some of our favourite units might be coming back for the single player experience (and for more than just a guest appearance in the map editor)! We can probably count on the Firebat and Medic to be on this list as well as the Dragoon and the older Ultralisk.
Full answer to the question:
Blizzard Quote: (Source) |
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| Since you talk about there being so many choices on the tech side in the campaign, are there any differences between the units and the tech in the campaign, and what you’re going to see in the multiplayer? Is there single-player-specific stuff?
Dustin: So we’ve gone away from one of the things we’ve done in the past and I think other developers have done as well, which is to pitch the solo campaign as a learning tool for online play. We are not doing that anymore. The feeling is that it’s never been that successful. You can go ahead and beat the campaign, maybe all three campaigns, or beat the campaign on the hardest difficulty. Then you go online and you still get just destroyed by the first player you run into. It’s just not the same kind of environment. There’s a lot less pressure in the solo experience than there ever is in an online game against an aggressive opponent. So we’ve definitely said these two parts of the game can live separately from one another. We can have a solo play experience with its own technology choices, its own options, and then for multiplayer it’s a completely different rule set. Now there will be a lot of similarities between the two, but we’ll definitely have units in the solo play we don’t have in multi. In multiplayer everything’s perfectly balanced, and we have to know that you can remember everything you need to do, and your opponent can be aware of everything you could do. But for solo play, if we want to have 16, 17, 18, 20 units for the Terrans, that’s fine. If we want to have things that are out of balance in favor of the player, awesome. No problem. So we’re looking at having a lot of units, especially for Raynor as a mercenary, he’s getting access to and buying technologies that are apporpriate for the kind of down-and-out mercenary scumbag like he is. So he’ll have access to things like Goliaths and Wraiths and Vultures, and all these old weapons that are not part of modern Dominion forces like we see in the multiplayer. Maybe some prototype stuff that would simply be way too powerful for any kind of multiplayer experience, but he can steal it and make use of it. So you’ll definitely see not only new units, but lots and lots and lots of upgrades that simply would not be appropriate for multiplayer. |
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Sweet. This extra level of dept they are adding is showing already
Can’t wait to play this and find out what else can be stolen!
I like SP so this is welcome news.
"So you’ll definitely see not only new units, but lots and lots and lots of upgrades that simply would not be appropriate for multiplayer."
I like SP so this is welcome news.
"So you’ll definitely see not only new units, but lots and lots and lots of upgrades that simply would not be appropriate for multiplayer."

Sweet. This extra level of dept they are adding is showing already
Can’t wait to play this and find out what else can be stolen!