No LAN In StarCraft II Confirmed

Posted 29th Jun 2009 09:00 AM by Leord

StarCraft II will not have a local area networking (LAN) game mode.

Rob Pardo, senior VP of game design at Blizzard Entertainment confirmed in an interview with IncGamers that the StarCraft II development team "don't have any plans to support LAN," and clarified saying "we will not support it." The only multiplayer available will be on Battle.net.

IncGamers also got a clarification from Blizzard, shortly after the interview, saying the choice of excluding a LAN feature "is because of the planned technology to be incorporated into Battle.net," a topic they will reveal more about at a later date.

The original StarCraft gained popularity largely because of the easy LAN mode, used on massive LANs like Dreamhack or small personal networks between friends, so this is a surprising move by Blizzard.

Besides the full interview, make sure to check out IncGamers' massive StarCraft II preview, videos, screenshots/art and other StarCraft II news from the event.


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Playsc2.fr
Posted 29, Jun 2009 09:16 AM
(0)
 

no IPX connection ^^ for my old computer ! sad news ! *joke inside*.
Really badnews for those who don’t always have the NET and can not play with friends without .... really sad news… Modem connection and udp connection in SC:1 was a great improvment ... for all a generation of 56k modem players… *cry*.

I hope fan programmer make a patch to bypass the battle.net and play on LAN.

Reply
 
Guardian Angel
Posted 29, Jun 2009 10:51 AM
(0)
 

http://www.petitiononline.com/LANSC2/petition.html Help us out here ;)

 
Immelmann
Posted 29, Jun 2009 12:19 PM
(0)
 

Not that hard to understand the reasoning for this, while it do sucks for most of us I totally understand why. This makes me maybe cancel some plans with friends since we planned to have an “Oldschool LAN” when Starcraft II would hit the streets and battle like we did when the first game hit the shelfs.

The reasoning for this is because piracy can use LAN Emulators to play the game online in Multiplayer. And we all know the game will be copied amongs Pirates, that cannot be avoided. However they can make sure the Pirates are restricted to Singelplayer only by not including LAN play to force them to buy the game if they want to play it online. I doubt we’ll see any private Battle.Net servers this time arround, atleast not in the forseeable future since they’re pushing Battle.Net to the next step which means a whole lot of work to do, so to put it simply: The only way people are going to be able to play the game online is to buy this product.

While it sucks with no LAN play, I understand the reasoning.

Reply
 
Leord
Posted 29, Jun 2009 12:57 PM
(0)
 

http://www.petitiononline.com/LANSC2/petition.html Help us out here wink

Yeah, we’ll see…

Reply
 
skarai
Posted 29, Jun 2009 12:59 PM
(0)
 

Removing LAN only encourages piracy.

Reply
 
Immelmann
Posted 29, Jun 2009 01:42 PM
(0)
 

For some maybe, but all they'll end up doing is skirmish & singleplayer and in my opinion that's missing out on most of the experience that Starcraft really is. And thus, sooner or later unless ofcourse someone actually makes a working server or solution to play it multiplayer without owning a retail copy of the game. And people who consider not to buy Starcraft II seriously? how much can they endure after the reviews comes in, the fans post how much they enjoy the new Battle.Net experience? They'll cave in soon enough and in the end I think Blizzard will make more money by doing it like this than keeping LAN.

 
tomasdk
Posted 29, Jun 2009 04:35 PM
(0)
 

I can’t say I’m happy about this. How am I supposed to play multiplayer with friends when I lose my internet connection due to a storm or whatever. I hope we’ll be atleast be able to play agains the AI offline.

Reply
 
deadpool
Posted 29, Jun 2009 07:27 PM
(+1)
 

This is, quite frankly, unacceptable.  When SC is still on the top-ten selling PC games list, to say that inclusion of LAN would lead to rampant piracy is hilarious.

Reply
 
asdfasfd
Posted 29, Jun 2009 08:59 PM
(0)
 

Bah. The guys at Blizzard have lost their minds. This will only provoke more piracy and less sales.

I’m certainly not paying for StarCraft 2 if I can’t play LAN with my friends. And the same goes for Diablo 3.

Wanna be Sony, Blizzard?. Bad move.

Reply
 
skarai
Posted 29, Jun 2009 09:16 PM
(0)
 

RTS is all about LAN. Always have been.

Reply
 
MasterWandu
Posted 30, Jun 2009 09:10 AM
(0)
 

Hey Guys… maybe I’m missing something here.

Yes, it sucks that officially LAN will not be supported in SC2. Why does it suck? Because not everyone will necessarily have access to the internet at say a LAN party, and because the LAG experienced on an internet connection being shared amongst many can be really bad due to bottleneck of the upstream bandwidth (which is generally low on most residential based ADSL lines).

BUT

Really, getting an internet connection shouldn’t be a problem, even at a LAN party (just have your buddy hosting the party, share his). We’re still left with the LAG issue though, but are we really? Using the example of playing a WC3 game on Battle.net. My friends and I used to try this out, and would all connect to our battle.net accounts. I would host a game and they would all join. Now essentially Battle.Net was being used as an intermediatary for stats and initial handshaking etc. The actual TCP/IP packets were not going via the Battle.NET servers but via the person who hosted the game itself. Now TCP/IP is a routable protocol and therefore automatically able to find the shortest route for a packet to take, thus it will simply send all packets via the switch and between the clients and the server (person who hosted). So in a nutshell, for a locally hosted game, that uses Battle.NET for “authentication”, the LAG should be virtually < 1 ms.

Assuming that SC2 works in a similar fashion (and I’m sure it will, as this is more a technical protocol issue, rather than a design one), we should be able to have LAN parties (as long as we can connect to the net), and have 0 lag.

Hooray!

Reply
 
Vixremento
Posted 30, Jun 2009 02:05 PM
(0)
 

First they chunk it into 3 installments (look how long it’s taking for the 1st one…will we see the Zerg campaign in 2016 only?). I accepted it…because one could at least use any faction/race in LAN. Nope - not true it seems because there won’t be any LAN.

I don’t like it because as much as I enjoyed the SP experience I spent far more time playing it over a LAN (two legit copies…thanks to their battlechest). Sure battlenet has it’s uses for online games but my time would be split at least 90% LAN and maybe 10% online.

Sadly I won’t be buying SC2 because of this. Oh well at least there’s Diablo III (doh! also not!)

Reply
 
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