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StarCraft II Developers Interviewed

Posted 29th Jun 2009 09:03 AM by Leord

At Blizzard's multiplayer sneak peek event the third week of June we had time to talk with the people behind the game, namely VP of game design Rob Pardo, StarCraft II lead producer Chris Sigaty and lead designer, Dustin Browder.

Blizzard Quote: (Source)
Did you have a concrete plan for the Single Player story?

When Blizzard started working on the story of the game, they did not have a concrete plan. Browder said they "definitely had ideas where [they] thought the storyline was going to go," and as an easter egg for StarCraft: Brood Wars, Blizzard added a mp called Dark Origins. "We really wanted to foreshadow what the next chapter of the story would be. But we definitely did not have a written narrative."

He explained about the process of making the story for StarCraft II: "We kinda dusted all [old material] off and said 'here is where we were, here's kinda where we thought it was going to be.

"Then we use that as buiding blocks," and "started talking about 'ok what are big moments we wanna hit where are the big things we wanna see, who are our major characters' and then we just collaboratively started to craft out the storyline from there."

When Browder was asked if famous characters like Nova (from the cancelled StarCraft: Ghost) or Michael Liberty (character from a StarCraft novel) will turn up in single player, he said "there is a chance" with a massive grin. "There is definitely a chance, we'll see."


Check out the full interview here.


Comments

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Mikeztarp
Posted 29, Jun 2009 02:24 PM
(0)
 

Ha ha ha, they talked about the goldfish. xD

Reply
 
Leord
Posted 30, Jun 2009 11:32 PM
(0)
 

Hehe, yeah, that was quite funny to transcribe. Dustin laughed so loud I was afraid I’d lose my eardrums! smile

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