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The Rob Pardo Experience

Posted 24th Jun 2008 07:30 PM by Leord

We’ll be seeing him soon enough, Rob Pardo, Senior VP of Game Design, but in the meanwhile you can find a really interesting and in-depth interview, written in article format over at Gamasutra. They sat down to talk with Rob about how his university work in criminology helps designing games as well as the history of StarCraft II and World of WarCraft.

Pardo’s path to his position today came through being a game tester for Interplay, then a line producer, and he came in to Blizzard as a contractor, adding feedback in StarCraft, and doing game balance work.

According to the Blizzard exec, he became one of the best players of the game internally, if not the best player: “The running joke was that the AI plays like me.”

Read more here.

UPDATE:
For anyone in the least interested in World of WarCraft, it seems that the game was originally planned to be a free-to-play MMO! Additional Gamasutra article.




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