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Banshee

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The Banshee is a Terran aerial unit with a heavy ground attack, but little or no defense against air attackers.

Contents

[edit] Background

StarCraft II Unit [e]
Banshee
Race: Terran
Role: Tactical Strike
Unit Statistics
Size: Medium
Type: Flying, Mechanical
Speed: x
Transport Slots: N/A
Hit Points: 140
Plasma Shields: N/A
Energy Points: 200
Offence
Armament: Backlash Cluster Rockets
Ground Attack: 12 (x2)
Air Attack: N/A
Range: x
Defence
Armor: 1
Sight: x
Cooldown: x
Special Abilities
Cloak

  Image:Energy_SC1.png 25

Cloaks the unit, rendering it invisible to the enemy.
Production
Hotkey: E
Supply: Image:Supply_SC1.png 3
Resources: class="infobox" 100 class="infobox" 150
Build Time: 60
Produced by: Starport
Prerequisite: Tech Lab
The Terran Banshee.
Many experiments with dedicated air-to-ground attack have been undertaken by the Terrans. Various dead-end approaches were tried and then discarded: ordnance packages for Dropships, remote semi-autonomous drones, and airborne artillery platforms, to name but a few. Such continual compromises eventually led to retrofitting variants of the Wraith space superiority fighter with a belly-mounted burst laser to fulfill the role in the short term. Even so, the abiding problem of finding truly effective air-to-ground support below Battlecruiser weight remained.

Procyon Industries has been the latest to tackle the problem by approaching it from a different direction. Instead of attempting to adapt existing aircraft designs for a role they were never intended to fulfill, the technicians at Procyon designed the Banshee from scratch. As a planetary craft, the banshee wouldn't need high-powered engines to achieve escape velocity and fight in orbit, so instead technicians fitted it with economical twin turbofans. Any air-to-air weaponry was deemed unnecessary: the banshee would only hunt ground targets. Thus, it was equipped with powerful air-to-ground cluster rockets.

The resulting aircraft was cheap, relatively robust, and well suited to its intended role of making tactical strikes on the battlefield. The Banshee was adopted by the Dominion as a light infantry support craft that could be quickly transported to any world. Despite the Banshee's many fine traits, Dominion commanders initially derided its apparent inflexibility and relegated Banshees to a minor support role in backwater militias.

However, with the benefits of being lighter and much more mobile than a Siege Tank, the Banshee soon gained itself a fearsome reputation in spite of its detractors. It particularly shone as a jungle and desert fighter that could hunt across vast areas of inhospitable terrain and suddenly strike at unsuspecting enemy forces. The surprise attack value of the Banshees has been further enhanced by modifications that allow them to mount salvaged Wraith cloaking fields, enabling banshees to hit and run even where the enemy dominates the skies.

As the Dominion conquered additional Terran worlds, the Banshee was cast into a new role. Guerilla freedom fighters making hit-and-run raids against Dominion forces found themselves hunted by banshees that could respond quickly enough to catch them as they were fleeing to their hidden bases. In recent years the Banshee has gained a nasty reputation as a Dominion terror weapon because it has been used more and more often in urban conflicts, where its indiscriminate attacks have killed countless non-combatants.


[edit] StarCraft II Unit

The Banshee in StarCraft II is designed for base raiding and hit-and-run attacks with the ability to Cloak and its powerful air-to-ground missile strike. It does not have any form of air defense so is susceptible to other dedicated anti-air aircrafts, such as the Protoss Phoenix and Zerg Corruptor.

[edit] Abilities

[edit] Upgrades


[edit] Development

In late February '08 the Banshee had lost the area of effect attack, instead now attacking a single target. Click here for an animation of the Banshee's old attack.


[edit] Gallery