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Barracks
From The StarCraft 2 Wiki
The Barracks is the main training and on-field training facility for Terran infantry.
Contents |
Background
| Barracks (SC2) [e] | |
|---|---|
| Building Attributes | |
| Race: | Terran, Tier 1 |
| Role: | Production |
| Type: | Armored Mechanical Structure |
| Size: | 3x3 |
| Combat | |
| HP: | 1000 |
| Armor: | 1 ( Armored Structure) |
| Special Abilities | |
| Lift Off(L) | |
| Builds | |
| Production | |
| Built by: | SCV |
| Hotkey: | B |
| Cost: | |
| Build Time: | 60 |
| Requires: | Command Center |
Exactly what happens in the Barracks, and how the training is done is unknown. It's highly probable that the advanced CMC-"suiter" shown in the StarCraft 2 announcement cinematic is located within the Barracks, and that the facility has numerous of those service stations. Regardless, any type of technologically enhanced Terran infantry is trained in the facility, and possibly lighter infantry as well. Primarily used to train Marines, Firebats (rarely in later years), Marauders, Medics (only when lacking Medivac Dropships), Ghosts and Reapers.
It's likely that the building works as a resocialization facility that inserts implants called Neural Inhibitors into criminals to make them obedient soldiers for whomever is the owner, but as a optional feature. It's unlikely that Raynor's Raiders would employ such methods.
After the Brood War, the Barracks were rebuilt to feature more flexible space inside the building to be used for either more advanced soldiers, or a mass production of soldiers with the help of add-ons like the Tech Lab and the Reactor.
Game Building
The Barracks is Terran's facility for ground infantry training.
StarCraft 2 Building
In StarCraft II, the Barracks on its own can only train Marines and production add-ons. An attached Reactor will allow this building to produce two Marines simultaneously, while an attached Tech Lab enables it to train more advanced infantry units.
The Barracks can also Lift Off, giving this building room for defensive and offensive tactics.
StarCraft 2 Abilities
- Lift Off. The structure transforms in a slow air unit for redeployment.
- Build Reactor. Allows two units to be built simultaneously. Can fit onto any production building.
- Build Tech Lab. Enables Marauders, Reapers and Ghosts (with Ghost Academy). Can research infantry upgrades. Can fit onto any production building.
StarCraft 2 Production
The StarCraft 2 Barracks can produce:
- Marine. Basic Infantry which can attack ground and air units.
- Marauder. Heavy assault infantry. Can attack ground units.
- Medic. Not available in the open multiplayer game.
- Reaper. Raider. Capable of jumping up and down cliffs. Can attack ground units.
- Ghost. Sniper. Can use Snipe, EMP Round, Cloak and call down Nukes. Can attack ground and air units.
StarCraft 2 Upgrades
The Barracks will benefit from being attached to a Reactor or Tech Lab. Moreover, its armor can be raised by 2, through the Building Armor upgrade available at the Engineering Bay.
StarCraft 1 Building
| StarCraft I Building [e] | |
|---|---|
| |
| Barracks | |
| Race: | Terran, Tier 1 |
| Role: | Infantry production facility |
| Unit Statistics | |
| Size: | 3x2 |
| Type: | Structure |
| Slots: | N/A |
| Hit Points: | 1000 |
| Plasma Shields: | N/A |
| Energy Points: | N/A |
| Offence | |
| Armament: | N/A |
| Ground Attack: | N/A |
| Air Attack: | N/A |
| Range: | N/A |
| Defence | |
| Armor: | 1 (Heavy, Building) |
| Sight: | x |
| Cooldown: | N/A |
| Special Abilities | |
| None | |
| Production | |
| Hotkey: | B |
| Supply: | |
| Resources: | |
| Build Time: | x |
| Produced by: | SCV |
| Prerequisite: | Command Center |
| Builds | |
|
| |
The classic StarCraft Barracks is a straight-forward building that enables the production of Marines, and more advanced infantry units through other technological advances such as the Academy. Multiple Barracks needs to be built to increase production speed, but not add-on attached to the Barracks is needed to make units of a higher Tier.
StarCraft 1 Abilities
StarCraft 1 Production
The StarCraft I Barracks can produce:
StarCraft 1 Upgrades
The classic Barracks can not be specifically upgraded.
Related buildings
Development
The Barracks have been the standard type of unit production from the ancient WarCraft I, where the standard soldiers were melee units for Orcs and Humans. The building is even located on the same place in the tech trees of WarCraft I, WarCraft II, StarCraft I, WarCraft III and StarCraft II.
In StarCraft it gained the ability to Liftoff, and in StarCraft II, it can also construct and attach to add-ons for further options of production.
Gallery
The Barracks ingame model in StarCraft II. |
References
| Navigation - Protoss - Terran - Zerg [e] |
|---|
| Terran Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Marauder | Ghost | Reaper | Hellion | Siege Tank | Thor |
| Air Units: | Viking | Medivac Dropship | Raven | Banshee | Battlecruiser |
| Basic Buildings: | Command Center | Supply Depot | Refinery | Barracks | Bunker | Engineering Bay | Missile Turret | Planetary Fortress | Sensor Tower |
| Advanced Buildings: | Ghost Academy | Factory | Merc Haven | Orbital Command | Armory | Starport | Fusion Core |
| Support Buildings: | Tech Lab | Reactor |
| Hero ground units: | Jim Raynor | Tychus Findlay |
| Cancelled Units: | Cobra | Firebat | Predator | Medic | Dropship |
| Cancelled Buildings: | Sensor Tower | Munitions Depot | Starbase | Shadow Ops |
| Terran Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Firebat | Medic | Vulture | Goliath | Siege Tank | Ghost |
| Air Units: | Dropship | Wraith | Valkyrie | Battlecruiser | Science Vessel | |
| Basic Buildings: | Command Center (ComSat Station & Nuclear Silo) | Supply Depot | Engineering Bay | Barracks | Refinery | Missile Turret | Academy | Bunker |
| Advanced Buildings: | Factory | Machine Shop | Armory | Starport (Control Tower) | Science Facility (Physics Lab & Covert Ops) |
| Hero ground units: | Gui Montag (fb) | Terran Civilian | Sarah Kerrigan (g) | Samir Duran (g) | Alexei Stukov (g) | Alan Schezar (gol) | Jim Raynor (vul, mrn) | Edmund Duke (st) |
| Hero air units: | Tom Kazansky (wrt) | Magallan (sv) | Hyperion (bc) | Norad II (bc) |
| (fb) = Firebat -- (g) = Ghost -- (gol) = Goliath -- (v) = Vulture -- (m) = Marine -- (st) = Siege Tank -- (wrt) = Wraith -- (sv) = Science Vessel -- (bc) = Battlecruiser | |



