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Battle Cruiser

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Battlecruisers are the main piece of air artillery in the Terran fleet, leaving a path of destruction wherever they go.


Contents

Background

StarCraft II Unit [e]
Battle Cruiser
Race: Terran, Tier 3.5
Role: Capital Ship
Unit Statistics
Size: Large
Type: Flying, Massive, Mechanical
Speed: Normal
Transport Slots: N/A
Hit Points: 550
Plasma Shields: N/A
Energy Points: 200
Offence
Armament: ATS/ATA Laser Battery
Ground Attack: 10 (x8 attacks)
Air Attack: 6 (x8 attacks)
Range: 6
Defence
Armor: 3 (Armored)
Sight: x
Cooldown: x
Special Abilities
Yamato Cannon (Image:Energy_SC1.png 125)
Blasts the target with the plasma cannon.
Production
Hotkey: B
Supply: Image:Supply_SC1.png 6
Resources: class="infobox" 400 class="infobox" 300
Build Time: 110
Produced by: [[Starport]]
Prerequisite: [[Fusion Core]]
Battle Cruiser Portrait

These massive, heavily armored combat ships are virtual flying fortresses, built to keep the peace and dominate the space lanes of the Koprulu sector. Outfitted with bristling laser batteries and thick NeoSteel armor, these imposing vessels are among the most powerful to be found in Terran space. Many commanders use Battlecruisers as their command vessels during extended campaigns. There are several examples of vessels specifically refitted for this purpose, such as General Duke's Norad II and Norad III, as well as the Battlecruiser Hyperion commanded by Jim Raynor.

Two Battlecruisers attacking some Corruptors.
The old Behemoth-class Battlecruiser has proven to be an enduring design when kept up to date with periodic upgrades. Even the more modern Hercules- and Minotaur-class ships have retained the distinctive hammerhead shape which so defines the classic Terran Battlecruiser. Research has led to the development of two alternative weapon upgrades that can be retrofitted into a Battlecruiser hull to supplement its already formidable armament.

The Yamato Cannon is a terrifying weapon that uses an intense magnetic field to focus a nuclear detonation into a cohesive beam of energy. The cannon requires a huge reserve of energy to fire, but its effects on the target are impressive, to say the least. Plasma torpedoes give Battlecruisers an armament capable of saturating a target area with a lethal deluge of fire, ideal for breaking up oncoming attack waves or ravaging a defensive position. As with the Yamato Cannon, a Battlecruiser needs to build up a sufficient reserve of energy to unleash a plasma torpedo bombardment.

Game Unit

The Battlecruiser is a mid to late game capital ship for the Terrans.

StarCraft II Unit

Each Battlecruiser has the Missile Barrage by default in place of their one large, powerful laser, they now have four smaller lasers.

The Yamato Cannon is an upgrade available at the Fusion Core by researching the Weapon Refit. When upgraded, this ability allows the Battlecruiser to blast a target with a devastating plasma cannon, causing 300 damage to a selected target. The increased range of the Yamato Cannon makes it useful at destroying static defenses.

In order to build a Battlecruiser at the Starport, an SCV must build a Fusion Core.


Abiliities

Upgrades


Good Against

Weak against

Removed before Beta

StarCraft I Unit

StarCraft I Unit [e]
Battle Cruiser
Race: Terran, Tier 3.5
Role: Capital Ship
Unit Statistics
Size: Large
Type: Flying, Mechanical
Speed: Normal
Transport Slots: N/A
Hit Points: 500
Plasma Shields: N/A
Energy Points: 200
Offence
Armament: ATS/ATA Laser Battery
Ground Attack: 25
Air Attack: 25
Range: 6
Defence
Armor: 3 (Armored)
Sight: 11
Cooldown: 30
Special Abilities
Yamato Cannon (Image:Energy_SC1.png 125)
Blasts the target with the plasma cannon.
Production
Hotkey: B
Supply: Image:Supply_SC1.png 6
Resources: class="infobox" 400 class="infobox" 300
Build Time: 133
Produced by: Starport
Prerequisite: Physics Lab

The massive Behemoth-class Battlecruisers are virtual flying fortresses, built to keep the peace within the Terran Sector. Outfitted with multiple burst-laser batteries for both anti-air and anti-ground support, these ships are easily the most powerful Colonial vessels.

They require a lot of resources and time to manufacture but a squadron can easily overwhelm the enemy. Due to these high requirements, a Battlecruiser should always be defended with other units when in small numbers and sent back for repair if heavily damaged.

The Battlecruisers high durability also makes them an excellent unit at absorbing enemy fire during sieges. Care must be taken to pull the Battlecruiser out of combat before they die, as it is far more cost effective to repair an injured Battlecruiser than to rebuild. They are also ideal candidates for the Science Vessels Defensive Matrix.

The Battlecruiser can be upgraded with a Yamato Cannon, an ability that fires a high damage blast at a targeted unit or building dealing 260 damage. The increased range of this blast makes it useful at taking down static defenses or "sniping" key units in the enemies army - such as Aribters, High Templar and Defilers.

Abilities


Upgrades



Known Battlecruisers


Known Battlecruiser commanders


Development

The Battlecruiser originally had a Plasma Torpedo upgrade that dealt damage to all ground targets within its area of effect. This was replaced by the Missile Barrage in mid June 2008 as part of the Q&A Batch 40.

Defensive Matrix was then introduced to the Battlecruiser as part of the Blizzcon 2008 build, thus providing a third upgrade option along with the Missile Barrage and Yamato Cannon.


Gallery