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Charge

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Charge is a revolutionary ability that has been given to the Protoss Zealot. When researched, it enables the Zealot to quickly close the gap between itself and its adversary. A must-have for any Zealot army!

A group of Zealots charge an army of Marines.

It is particularly useful when chasing down enemy units or closing the gap between the Zealot and a ranged attacker. Charge is triggered automatically when approaching an enemy unit, however, cannot be used to allow the Zealot to quickly escape from a hostile situation.

Background

StarCraft II Ability [e]
Charge
Race: Protoss
Ability Statistics
Energy Points: N/A
Cooldown: 10
Production
Hotkey: C
Resources: class="infobox" 200 class="infobox" 200
Research Time: 140
Researched at: Twilight Council
Prerequisite: Twilight Council