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Command Center
From The StarCraft 2 Wiki
The Command Center is the epicenter of any advance Terran force. It is the first building any players holds, and the first building built in any new base.
Contents |
[edit] Background
| StarCraft II Building [e] | |
|---|---|
| Command Center | |
| Race: | Terran, Tier x |
| Role: | Primary Collection Point |
| Unit Statistics | |
| Size: | Large |
| Type: | Structure, Mechanical |
| Slots: | 5 SCVs |
| Hit Points: | 1500 |
| Plasma Shields: | N/A |
| Energy Points: | N/A |
| Offence | |
| Armament: | x |
| Ground Attack: | N/A |
| Air Attack: | N/A |
| Range: | N/A |
| Defence | |
| Armor: | x |
| Sight: | x |
| Cooldown: | x |
| Special Abilities | |
| Lifts a building, enabling flight. Production is impossible in liftoff. | |
| Allows the structure to store several SCVs within itself. | |
| Production | |
| Hotkey: | C |
| Supply: | |
| Resources: | |
| Build Time: | 100 |
| Produced by: | SCV |
| Prerequisite: | SCV |
| Builds | |
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The Command Center serves as the producer of the SCV, the Terran worker, as well as the drop off point for resources.
[edit] Game Unit
[edit] StarCraft II Unit
The Command Center in StarCraft II can be upgraded to either a Planetary Fortress, which gives it a strong attack against ground forces and extra defence, or an Orbital Command, allowing it to survey unexplored regions.
[edit] Abilities
- Liftoff
- Load SCV
[edit] StarCraft I Unit
The Command Center is the primary structure in a Terran base. It produces SCVs that are required to mine minerals and gas, and construct other buildings that will help defend the area.
Like other Terran buildings, the Command Center can liftoff to avoid or escape battle, or to re-locate when a mineral patch has been exhausted.
[edit] Abilities
[edit] Related Structures
[edit] Gallery
- General StarCraft II Shots
The Command Center ingame model in StarCraft II. |
The Command Center wireframe in StarCraft I. |
A Terran base with the Command Center. |
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A Command Center among several Terran structures. |
| Terran Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Marauder | Ghost | Reaper | Hellion | Siege Tank | Thor |
| Air Units: | Viking | Medivac Dropship | Raven | Banshee | Battlecruiser |
| Basic Buildings: | Command Center | Supply Depot | Refinery | Barracks | Bunker | Engineering Bay | Missile Turret | Planetary Fortress | Radar Tower |
| Advanced Buildings: | Ghost Academy | Factory | Merc Haven | Orbital Command | Armory | Starport | Deep Space Relay |
| Support Buildings: | Tech Lab | Reactor |
| Hero ground units: | Jim Raynor | Tychus Findlay |
| Cancelled Units: | Cobra | Firebat | Predator | Medic | Dropship |
| Cancelled Buildings: | Sensor Tower | Munitions Depot | Starbase | Shadow Ops |
| Terran Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Firebat | Medic | Vulture | Goliath | Siege Tank | Ghost |
| Air Units: | Dropship | Wraith | Valkyrie | Battlecruiser | Science Vessel | |
| Basic Buildings: | Command Center (ComSat Station & Nuclear Silo) | Supply Depot | Engineering Bay | Barracks | Refinery | Missile Turret | Academy | Bunker |
| Advanced Buildings: | Factory | Machine Shop | Armory | Starport (Control Tower) | Science Facility (Physics Lab & Covert Ops) |
| Hero ground units: | Gui Montag (fb) | Terran Civilian | Sarah Kerrigan (g) | Samir Duran (g) | Alexei Stukov (g) | Alan Schezar (gol) | Jim Raynor (vul, mrn) | Edmund Duke (st) |
| Hero air units: | Tom Kazansky (wrt) | Magallan (sv) | Hyperion (bc) | Norad II (bc) |
| (fb) = Firebat -- (g) = Ghost -- (gol) = Goliath -- (v) = Vulture -- (m) = Marine -- (st) = Siege Tank -- (wrt) = Wraith -- (sv) = Science Vessel -- (bc) = Battlecruiser | |

