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Sentry
From The StarCraft 2 Wiki
The Sentry is a Protoss caster unit, capable of attacking both ground and air enemies, and which can use an array of abilities.
Contents |
Background
| Sentry (SC2) [e] | |
|---|---|
| |
| Unit Attributes
| |
| Race: | Protoss, Tier 1.5 |
| Role: | Support |
| Type: | Light Mechanical Psionic |
| Movement: | Normal |
| Combat | |
| Armament: | Disruption Beam |
| Attack: | 8 (ground) 8 (air) |
| Range: | 5 (ground) 5 (air) |
| Speed: | Fast (ground) Fast (air) |
| Shields/HP: | 40/40 |
| Energy: | 200 |
| Armor: | 1 (Light ) |
| Special Abilities | |
| Force Field(F), Guardian Shield(G), Hallucination(C) | |
| Production | |
| Built by: | Gateway, Warp Gate |
| Hotkey: | E |
| Cost: | |
| Build Time: | 42 |
| Requires: | Cybernetics Core |
It probably works very similar to the Warp Prism, which uses a psionic manufacturing processes, to create a Robotic Mind whose programming is built into the molecules of an advanced crystal lattice. This "crystal computer" is able to manipulate matter and energy with a precision no ordinary organic mind could comprehend.
Game Unit
The Sentry is a new Protoss addition to the StarCraft universe for StarCraft II. It is a caster unit with relatively weak offensive abilities.
StarCraft II
The Sentry is an early support caster with several useful abilities to aid the Protoss in combat.
Force Field is a simple spell that creates an impassible and invincible hexagonal globe at the target area or unit. This globe lasts for 15 seconds and can be used to create artificial choke points or walls to stop or separate the enemy army. Ranged units, such as the Stalker and Immortal can also use these walls to safely attack melee opponents without fear of reprisals. They can also be combined with the Stalkers Blink to teleport over a wall of Force Fields and kite enemy units such as the Zergling.
The final ability, Hallucination, has been changed slightly for the Sentry to make it more useful early game and provide more strategic options for the caster. Instead of simply creating two duplicates of the target unit (like in the original StarCraft), the Sentry will be able to manually select which units to "create" even if the technology to warp them to the battlefield is not yet available. This allows the Sentry to create a duplicate army of hallucinations that can distract the enemy or mix in with the current army to give the illusion of a larger force.
Abilities
- Force Field
50. Creates a force field that lasts 15 seconds and impedes movement of ground units.
- Guardian Shield
75. Creates a range 4 aura that reduces incoming ranged damage to friendly units by 2. Lasts 15 seconds.
- Hallucination. Creates hallucinations that cannot deal damage. Lasts 60 seconds. Has to be researched at Cybernetics Core.
Upgrades
The Sentry will benefit from the following upgrades.
- Upgrade Ground Weapons 1-3. Enhances the damage dealt by Protoss ground units. Available at Forge.
- Upgrade Ground Armor 1-3. Enhances the defense of Protoss ground units. Available at Forge.
- Upgrade Shields 1-3. Enhances the defense of all Protoss units and structures. Available at Forge.
- Research Hallucination. Allows Sentries to use Hallucination.
Development
The Sentry was originally called the "Stasis Orb" but was renamed in mid January 2008 to Sentry as part of the Q&A Batch 26. It also started out as a Tier 1 unit but was quickly moved to Tier 1.5 around the same time to compensate for several new abilities.
True to its new name the Sentry received Null Void as part of the Q&A Batch 27, an ability that caused all other skills in its area of effect to become unusable. Null Void also had the added bonus of revealing nearby cloaked or burrowed units. This was removed for the WWI 2008 build.
Anti Gravity, which was received in February 08, was also removed from the Sentry and given to the Phoenix for the Blizzcon 2008 build. This has been replaced with a tweaked version of Hallucination.
The Sentry also have a tweaked attack animation as evident in the latest screenshots and videos. The old animation had the force beam originating from an orb on the tail of the Sentry while the latest version shows the beam starting from the head.
Finally, in mid February 2009 it was confirmed by Cydra that the Sentry has dropped back to two skills, losing the Molecular Displacement ability. Molecular Displacement was an offensive skill that sent a psionic projectile to the target that bounced between units of the same type for up to a maximum of 10 hits. It was particularly useful at taking out groups of the same units with low HP, or weakening an incoming force by targeting key units.
Most recently, the Sentry has seen yet another name change, starting out as the Stasis Orb before changing to the Nullifier, then to Disruptor and then finally to the Sentry.
Gallery
- General StarCraft II Shots
Closeup of the StarCraft II model for the now renamed Sentry. |
Four Sentries help defend a Protoss base. |
A few Sentries help assault a Terran base. |
Three Sentries attack a Terran outpost. |
Several Sentries with a Protoss army. |
Several Sentries casting Force Field on a PvP matchup. |
Two Sentries provide support in an attack on the Terrans. |
Related Links:
References
| Protoss Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | Probe | Zealot | Stalker | Sentry | Immortal | Colossus | High Templar | Archon | Dark Templar |
| Air Units: | Warp Prism | Observer | Phoenix | Void Ray | Carrier (Interceptor) | Mothership |
| Basic Buildings: | Nexus | Assimilator | Pylon | Gateway | Warp Gate | Forge | Photon Cannon | Cybernetics Core |
| Advanced Buildings: | Twilight Council | Templar Archives | Dark Obelisk | Robotics Facility | Robotics Bay | Null Circuit | Stargate | Fleet Beacon |
| Cancelled Units: | Purifier | Reaver | Star Relic | Tempest (Shuriken) |
| Cancelled Buildings: | Phase Cannon | War Shrine | War Beacon | Dark Pylon | Observatory |
| Protoss Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | Probe | Zealot | Dragoon | Reaver | High Templar | Archon | Dark Templar | Dark Archon |
| Air Units: | Shuttle | Scout | Arbiter | Carrier (Interceptor) | Observer | Corsair |
| Basic Buildings: | Nexus | Assimilator | Pylon | Gateway | Forge | Shield Battery | Cybernetics Core | Photon Cannon |
| Advanced Buildings: | Robotics Facility | Stargate | Citadel of Adun | Robotics Support Bay | Fleet Beacon | Templar Archives | Observatory | Arbiter Tribunal |
| Hero ground units: | Dark Templar (Hero) (dt) | Zeratul (dt, arc) | Tassadar (ht, arc) | Fenix (zl, dr) | Warbringer (r) |
| Hero air units: | Mojo (sct) | Gantrithor (cr) | Danimoth (arb) | Artanis (sct) |
| (dt) = Dark Templar, (arc) = Archon, (ht) = High Templar, (zl) = Zealot, (dr) = Dragoon, (r) = Reaver, (sct) = Scout, (cr) Carrier, (arb) = Arbiter | |


