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Ghost

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The ultimate master of sneak attacks, the Ghost is one unit that you almost can't live without. With their multiple abilities, the Ghost may be the most versatile unit on the battlefield. A Ghost is valuable in nearly every situation.

Contents

[edit] Background

StarCraft II Unit [e]
Ghost
Race: Terran, Tier 1.5
Role: Stealth Support
Unit Statistics
Size: Small
Type: Ground, Biological
Speed: x
Transport Slots: x
Hit Points: 100
Plasma Shields: N/A
Energy Points: 200
Offence
Armament: 25mm C-10 Canister Rifle
Ground Attack: 10
Air Attack: 10
Range: 6
Defence
Armor: 1 (Light)
Sight: x
Cooldown: x
Special Abilities
Cloak

  Image:Energy_SC1.png 25

Cloaks the unit, rendering it invisible to the enemy.
Psi-Round
Deals additional damage to psionic opponents.
Energy Radar
Allows the unit to see all psionic opponents in the fog of war within a 30 foot radius.
Nuclear Strike
Calls down a Nuclear Strike at the nearby painted location, dealing massive damage to all units and structures in the area.
Production
Hotkey: G
Supply: Image:Supply_SC1.png 2
Resources: class="infobox" 100 class="infobox" 200
Build Time: 33
Produced by: Barracks
Prerequisite: Ghost Academy

Ghosts epitomize the height of terran evolution and physical conditioning. Born with incredible psionic potential, these individuals are recruited and quarantined for government training from childhood. Ghosts channel their psionic energies to augment their natural physical strength and endurance. This process is enhanced by specialized skin-suits worn by ghosts that are laced with a form of psi-sensitive artificial muscle fiber. Thus, a typical ghost is tougher, stronger, and faster than even a well-trained but otherwise average terran.

Exceptional ghosts exist that can tear through walls, run at remarkable speeds, and leap tall obstacles. Excitable media rumors of long-range telepathy, telekinesis, and even mind control or other exotic powers have all added to the grisly reputation of ghosts cultivated by their masters.

As a precautionary measure, neural inhibitors are surgically implanted in all ghosts to prevent such deadly individuals from going rogue. The effectiveness of this measure is questionable, however, for there are whispered tales of ghosts working outside governmental authority. Most infamously the current leader of the zerg Swarm, Sarah Kerrigan, was originally a ghost loyal to Arcturus Mengsk prior to her capture and infestation with the zerg hyperevolutionary virus.

On the battlefield, ghosts are rightly feared for their preternatural sniping ability with the C-10 canister rifle. An unwieldy weapon in the hands of others, the C-10 is capable of a one-shot kill when used by a ghost. Tactically ghosts’ primary responsibility is to locate enemy structures or units and eradicate them by calling down drop-pods or tactical nuclear weapons. The C-10 is equipped with an underslung low-frequency laser to pinpoint targets of such strikes.

The most unnerving skill of these agents is their ability to cloak themselves from enemy sight. This "invisibility" has earned ghosts a fearsome reputation for their mysterious battlefield tactics. The psionically powered personal cloaking device is a special-issue item only available by request. Once equipped, the device meshes with the ghost’s hostile environment suit so that with an effort of will, the operative becomes entirely undetectable without the aid of specialized sensory equipment

[edit] Game Unit

[edit] StarCraft II Unit

The Ghost has numerous special abilities. Remaining from Starcraft I are Personnel Cloaking, which renders the Ghost invisible in the absence of a detector, and Nuclear Strike, which calls down the immensely powerful Nuclear Missile.

The Ghost has taken on a more anti-caster role in StarCraft II, and has gained two new skills that will help with this. The first is the Psi-Round, an ability that expands on the previously removed Snipe skill to instead deal increased damage to psionic casters.

The Second Ability, is EMP, which was an ability that the Science Vessel Had before. EMP, when shot at a unit, does 100 damage to that units' shield, and then depletes that units' Psionic Energy, and other units within the vicinity.

[edit] Abiliities


[edit] Upgrades

[edit] StarCraft I Unit

StarCraft I Unit [e]
Ghost
Race: Terran, Tier 2
Role: Stealth Support
Unit Statistics
Size: Small
Type: Ground, Biological
Speed: Normal
Transport Slots: 1
Hit Points: 45
Plasma Shields: N/A
Energy Points: 200
Offence
Armament: C-10 Canister Rifle
Ground Attack: 10
Air Attack: 10
Range: 7
Defence
Armor: 0
Sight: 9 (11)
Cooldown: 22
Special Abilities
Cloak

  Image:Energy_SC1.png 25

Cloaks the unit, rendering it invisible to the enemy.
Lockdown

  Image:Energy_SC1.png 100

Disables mechanical units for 60 seconds.
Nuclear Strike
Calls down a Nuclear Strike at the nearby painted location, dealing massive damage to all units and structures in the area.
Production
Hotkey: G
Supply: Image:Supply_SC1.png 2
Resources: class="infobox" 25 class="infobox" 75
Build Time: 50
Produced by: Barracks
Prerequisite: Covert Ops

Ghosts deal 10 Concussive damage (50% damage to Medium Units 25% damage to Large Units), making their attack only effective when dealing with smaller opponents. While the gun can provide a little supporting fire to your other unit types, Ghosts are best used in their covert operations capacity.

They come equipped with a personal cloaking device that allows the Ghost to render itself invisible for a short period of time. This, when combined with the Nuclear Strike, can prove devastating to an unprepared enemy.

The final skill, Lockdown, allows the Ghost to target and disable an enemy unit for 60 seconds. Unlike the Protoss Stasis Field, the affected unit will continue to receive damage but will be unable to retaliate.


[edit] Abiliities


[edit] Upgrades


[edit] Known Ghosts


[edit] Development

In late March 2008, the Ghost received the ability to detect nearby casters (units with energy) within a 30 yard radius.

Drop Pods were removed in early June 2008.

Late January 2008, it was mentioned by the developers that the Ghost now has EMP (originally a skill from the Nighthawk). This was removed again in November.

Snipe was upgraded to the now familiar Psi Rounds for the Blizzcon 2008 build.


[edit] Gallery