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Ghost
From The StarCraft 2 Wiki
The ultimate master of sneak attacks, the Ghost is one unit that you almost can't live without. With their multiple abilities, the Ghost may be the most versatile unit on the battlefield. A Ghost is valuable in nearly every situation.
Contents |
Background
| StarCraft II Unit [e] | |
|---|---|
| Ghost | |
| Race: | Terran, Tier 1.5 |
| Role: | Stealth Support |
| Unit Statistics | |
| Size: | Small |
| Type: | Ground, Biological-Psionic |
| Speed: | Normal |
| Transport Slots: | x |
| Hit Points: | 100 |
| Plasma Shields: | N/A |
| Energy Points: | 200 |
| Offence | |
| Armament: | 25mm C-10 Canister Rifle |
| Ground Attack: | 10 |
| Air Attack: | 10 |
| Range: | 6 |
| Defence | |
| Armor: | 1 (Light) |
| Sight: | x |
| Cooldown: | x |
| Special Abilities | |
| Sniper Round ( Snipes a target for 45 damage. EMP Round ( Drains energy and reduces shields in targeted area. Cloak ( Makes the unit invisible but drains energy. Tactical Nuke Calls down a Nuclear Strike at target location. | |
| Production | |
| Hotkey: | G |
| Supply: | |
| Resources: | |
| Build Time: | 40 |
| Produced by: | Barracks |
| Prerequisite: | Tech Lab, Ghost Academy |
Exceptional ghosts exist that can tear through walls, run at remarkable speeds, and leap tall obstacles. Excitable media rumors of long-range telepathy, telekinesis, and even mind control or other exotic powers have all added to the grisly reputation of ghosts cultivated by their masters.
As a precautionary measure, neural inhibitors are surgically implanted in all ghosts to prevent such deadly individuals from going rogue. The effectiveness of this measure is questionable, however, for there are whispered tales of ghosts working outside governmental authority. Most infamously the current leader of the zerg Swarm, Sarah Kerrigan, was originally a ghost loyal to Arcturus Mengsk prior to her capture and infestation with the zerg hyperevolutionary virus.
On the battlefield, ghosts are rightly feared for their preternatural sniping ability with the C-10 canister rifle. An unwieldy weapon in the hands of others, the C-10 is capable of a one-shot kill when used by a ghost. Tactically ghosts’ primary responsibility is to locate enemy structures or units and eradicate them by calling down drop-pods or tactical nuclear weapons. The C-10 is equipped with an underslung low-frequency laser to pinpoint targets of such strikes.The most unnerving skill of these agents is their ability to cloak themselves from enemy sight. This "invisibility" has earned ghosts a fearsome reputation for their mysterious battlefield tactics. The psionically powered personal cloaking device is a special-issue item only available by request. Once equipped, the device meshes with the ghost’s hostile environment suit so that with an effort of will, the operative becomes entirely undetectable without the aid of specialized sensory equipment.
Game Unit
StarCraft II Unit
The Ghost has numerous special abilities. Remaining from Starcraft I are Personnel Cloaking, which renders the Ghost invisible in the absence of a detector, and Nuclear Strike, which calls down the immensely powerful Nuclear Missile.
The Ghost has taken on a more anti-caster role in StarCraft II, and has gained two new skills that will help with this. The first is the Psi-Round, an ability that expands on the previously removed Snipe skill to instead deal increased damage to psionic casters.
The Second Ability, is EMP, which was an ability that the Science Vessel Had before. EMP, when shot at a unit, does 100 damage to that units' shield, and then depletes that units' Psionic Energy, and other units within the vicinity.
Abiliities
- Cloak - Must be researched at the Ghost Academy
- Hold Fire
- EMP Round
- Sniper Round
- Tactical Nuke - Must be researched at the Ghost Academy
Upgrades
The following upgrades are researched at the Terran Armory.
StarCraft I Unit
| StarCraft I Unit [e] | |
|---|---|
| |
| Ghost | |
| Race: | Terran, Tier 2 |
| Role: | Stealth Support |
| Unit Statistics | |
| Size: | Small |
| Type: | Ground, Biological |
| Speed: | Normal |
| Transport Slots: | 1 |
| Hit Points: | 45 |
| Plasma Shields: | N/A |
| Energy Points: | 200 |
| Offence | |
| Armament: | C-10 Canister Rifle |
| Ground Attack: | 10 |
| Air Attack: | 10 |
| Range: | 7 |
| Defence | |
| Armor: | 0 |
| Sight: | 9 (11) |
| Cooldown: | 22 |
| Special Abilities | |
| Cloak ( Makes the unit invisible but drains energy. Lockdown ( Temporarily immobilizes target mechanical unit. Nuclear Strike Calls down a Nuclear Strike at target location. | |
| Production | |
| Hotkey: | G |
| Supply: | |
| Resources: | |
| Build Time: | 50 |
| Produced by: | Barracks |
| Prerequisite: | Covert Ops |
Ghosts deal 10 Concussive damage (50% damage to Medium Units 25% damage to Large Units), making their attack only effective when dealing with smaller opponents. While the gun can provide a little supporting fire to your other unit types, Ghosts are best used in their covert operations capacity.
They come equipped with a personal cloaking device that allows the Ghost to render itself invisible for a short period of time. This, when combined with the Nuclear Strike, can prove devastating to an unprepared enemy.
The final skill, Lockdown, allows the Ghost to target and disable an enemy unit for 60 seconds. Unlike the Protoss Stasis Field, the affected unit will continue to receive damage but will be unable to retaliate.
Abiliities
Upgrades
- Infantry Weapons 1-3
- Infantry Armor 1-3
- Ocular Implants (improved sight range)
- Moebius Reactor (increased maximum energy)
Known Ghosts
Development
In late March 2008, the Ghost received the ability to detect nearby casters (units with energy) within a 30 yard radius.
Drop Pods were removed in early June 2008.
Late January 2008, it was mentioned by the developers that the Ghost now has EMP (originally a skill from the Nighthawk). This was removed again in November.
Snipe was upgraded to Psi Rounds for the Blizzcon 2008 build but appears to have reverted back for the beta release in February 2010.
Gallery
- General StarCraft II Shots
A Ghost launching a Nuclear Strike. |
|||
Several Ghosts defend a Terran base. |
A cloaked Ghost preparing a Nuclear Strike. |
A Ghost defending against the Protoss. |
| Terran Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Marauder | Ghost | Reaper | Hellion | Siege Tank | Thor |
| Air Units: | Viking | Medivac Dropship | Raven | Banshee | Battlecruiser |
| Basic Buildings: | Command Center | Supply Depot | Refinery | Barracks | Bunker | Engineering Bay | Missile Turret | Planetary Fortress | Sensor Tower |
| Advanced Buildings: | Ghost Academy | Factory | Merc Haven | Orbital Command | Armory | Starport | Fusion Core |
| Support Buildings: | Tech Lab | Reactor |
| Hero ground units: | Jim Raynor | Tychus Findlay |
| Cancelled Units: | Cobra/Diamondback - Firebat - Predator - Medic - Dropship |
| Cancelled Buildings: | Munitions Depot - Starbase - Shadow Ops |
| Terran Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Firebat | Medic | Vulture | Goliath | Siege Tank | Ghost |
| Air Units: | Dropship | Wraith | Valkyrie | Battlecruiser | Science Vessel | |
| Basic Buildings: | Command Center (ComSat Station & Nuclear Silo) | Supply Depot | Engineering Bay | Barracks | Refinery | Missile Turret | Academy | Bunker |
| Advanced Buildings: | Factory | Machine Shop | Armory | Starport (Control Tower) | Science Facility (Physics Lab & Covert Ops) |
| Hero ground units: | Gui Montag (fb) | Terran Civilian | Sarah Kerrigan (g) | Samir Duran (g) | Alexei Stukov (g) | Alan Schezar (gol) | Jim Raynor (vul, mrn) | Edmund Duke (st) |
| Hero air units: | Tom Kazansky (wrt) | Magallan (sv) | Hyperion (bc) | Norad II (bc) |
| (fb) = Firebat -- (g) = Ghost -- (gol) = Goliath -- (v) = Vulture -- (m) = Marine -- (st) = Siege Tank -- (wrt) = Wraith -- (sv) = Science Vessel -- (bc) = Battlecruiser | |




