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Hatchery
From The StarCraft 2 Wiki
The Hatchery is the command post equivalent for the Zerg. It is the basic Zerg building, which is mutated from a drone. It generates larva that mutate into the zerg units.
Contents |
Background
| Hatchery (SC2) [e] | |
|---|---|
| |
| Building Attributes | |
| Race: | Zerg, Tier 1 |
| Role: | Production Research |
| Type: | Armored Biological Structure |
| Size: | 5x5 |
| Combat | |
| HP: | 1500 |
| Armor: | 1 ( Armored Structure) |
| Special Abilities | |
| Produce Creep Creates a large radius of creep. Upgrade to Lair | |
| Builds | |
| Production | |
| Built by: | Drone |
| Hotkey: | H |
| Cost: | |
| Build Time: | 100 |
| Requires: | N/A |
The Hatchery is at the center of any Zerg Base. It serves many main functions that are vital to the Zerg. It is a drop-point in which Minerals and Vespene Gas can be deposited in, from there it distributes the minerals to the swarm, whether it be a unit, a building, or an upgrade. It also produces creep. After it is hatched, it will immediately begin producing life-providing creep for the swarm, on which buildings can be mutated, and units will gain a small speed upgrade.
It also generates larva, which can be mutated into many of the Zerg units. The larva themselves are very well armored, as to survive any small raids, and when mutated, in egg form, gain even more armor bonuses. The hatchery also contains the genetic code for upgrades that effect the swarm.
Giving birth to a Queen is also a good supplement for the Hatchery, as the Queen can spawn additional Larva with her skills, and spread the creep with Creep Tumors.
A Hatchery can evolve and be upgraded to a Lair after making a Spawning Pool, letting the Zerg advance their genetic pool further, in order to make improvements to the Hive Cluster.
Game Building
StarCraft 2 Building
This is of course the most basic building. If you do not have a Hatchery, you will be revealed shortly after losing your last one. A Hatchery is required to let your Drones mutate into any other building, bar Extractors. However, if you have some higher tech buildings around, certain ones can be made.
Abilities
- Produce Creep - Creates a large radius of creep around the building.
- Extra Larva
- Tier 2?
0
0
40 - Requires Queen
- Tier 2?
This requires the Queen. It targets the hatchery, producing 4 larva aside from the 3 produced from the hatchery itself. The hatchery, after being targeted, will create a green sac, which will then burst, leaving the additional 4 larva. This is useful in times when a few extra units are needed fast.
Upgrades
- Evolve into Lair
- Tier 2:
150
100
80 - Requires Spawning Pool
- Tier 2:
This will evolve the Hatchery into the Lair, enabling more upgrades, units, and buildings. The Lair enables most Tier 2 Technology
- Burrow
- Tier 2: Enables Zerg units to Burrow.
- Overlord/Overseer Speed
- Overlord transportation
- Enables Overlords to transport units.
Production
Development
The Hatchery as such, and the principle behind it is the same as in StarCraft I. The new feature is really for the Hatchery to be able to give birth to a Queen, which is nothing like the version in StarCraft I.
Using the Queen, the Hatchery can also increase larvae production, by using the Queens special abilities on it.
Gallery
| Navigation - Protoss - Terran - Zerg [e] |
|---|
| Zerg Units (StarCraft II) [e] | |
|---|---|
| (i) = Infested (z) = Zerg-evolution (g) = Swarm Guardian spawn | |
| Ground Units: | Hive Queen | Larva | Drone | Zergling | Baneling (z) | Roach | Hydralisk | Lurker (z) | Nydus Worm | Infestor | Ultralisk |
| Air Units: | Overlord | Overseer (z) | Mutalisk | Swarm Guardian (z) | Corruptor | |
| Additional Units: | Broodling | Infested Terran | Infested Protoss | Egg | Lurker egg | Cocoon |
| Basic Buildings: | Hatchery | Extractor | Creep Tumor | Spawning Pool | Spine Crawler | Roach Den | Baneling Nest | Evolution Chamber | Spore Crawler |
| Advanced Buildings: | Lair | Hydralisk Den | Deep Warren | Spire | Nydus Network | Hive | Greater Spire | Infestor Pit | Ultralisk Cavern |
| Cancelled Units: | Shrieker (z) |
| Cancelled Buildings: | Sunken Colony | Spore Colony | Swarm Clutch |
| Zerg Units (StarCraft I & Brood War) [e] | |
|---|---|
| (q) = Queen-infested (z) = Zerg-evolution | |
| Ground Units: | Larva | Drone | Zergling | Hydralisk | Lurker | Defiler | Ultralisk |
| Air Units: | Overlord | Scourge | Mutalisk | Guardian | Devourer | Queen |
| Additional Units: | Broodling | Infested Terran | Egg | Lurker egg | Cocoon |
| Basic Buildings: | Hatchery | Extractor | Evolution Chamber | Spawning Pool | Creep Colony | Spore Colony | Sunken Colony | Hydralisk Den |
| Advanced Buildings: | Lair | Hive | Spire | Greater Spire | Queen's Nest | Nydus Canal | Defiler Mound | Ultralisk Cavern | Infested Command Center |
| Hero ground units: | Torrasque (ult) | Matriarch (qu) | Infested Kerrigan (it) | Unclean One (def) | Hunter Killer (hyd) | Devouring One (zlng) | Infested Duran (unk) |
| Hero air units: | Kukulza (mut, grd) | Yggdrasill (ovl) |
| (ult) = Ultralisk -- (qu) = Queen -- (it) = Infested Terran -- (def) = Defiler -- (hyd) = Hydralisk -- (zlng) = Zergling -- (unk) = Unknown -- (mut) = Mutalisk -- (grd) = Guardian -- (ovl) = Overlord | |


