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High Templar
From The StarCraft 2 Wiki
The High Templars are Protoss units with no natural attack ability, but with caster abilities.
Contents |
Background
| StarCraft II Unit [e] | |
|---|---|
| |
| High Templar | |
| Race: | Protoss, Tier 2 |
| Role: | Psionic Spellcaster |
| Unit Statistics | |
| Size: | Small |
| Type: | Caster |
| Speed: | Slow |
| Transport Slots: | 1/8 |
| Hit Points: | 40 |
| Plasma Shields: | 40 |
| Energy Points: | 200 |
| Offence | |
| Armament: | N/A |
| Ground Attack: | N/A |
| Air Attack: | N/A |
| Range: | N/A |
| Defence | |
| Armor: | 0 |
| Sight: | x |
| Cooldown: | N/A |
| Special Abilities | |
| Psionic Storm ( Deals damage to a small area. Phase Shift ( Temporarily banishes one unit. Archon Warp Combine with another Templar to form an Archon. | |
| Production | |
| Hotkey: | T |
| Supply: | |
| Resources: | |
| Build Time: | 55 |
| Produced by: | Gateway |
| Prerequisite: | Templar Archives |
Although High Templar are powerless when it comes to physical attacks, their special abilities -- as well as their potential to sacrifice themselves to form mighty Archons -- make them a threat that cannot be ignored.
Game Unit
The High Templar hasn't changed much since its appearance in StarCraft I, having retained almost all of its abilities including the devastating Psi Storm.
StarCraft II High Templar
The High Templar returns as a mid-to-late game support caster, best used when backed up with other units. If they are left undefended or in the open they can easily be picked off by enemy units, particularly a Ghost using Snipe.
Any combination of two High Templar or Dark Templar can merge to warp in an Archon.
Abilities
Upgrades
- Ground Armor 1-3 (armor)
- Plasma Shields 1-3
- Khaydarin Amulet (+50 to maximum energy)
StarCraft I High Templar
The High Templar is a powerful support unit capable of casting the Psionic Storm ability to kill hordes of enemy units. Although not particularly durable or agile, this unit works best when accompanied with other allies, such as Zealots and Dragoons. They are especially useful against enemies that stacked themselves on top of each other, such as Mutalisks.
A common tactic is to load two or three Templar into a Shuttle and sneak behind the enemies defense to storm the workers.
Two High Templar can merge to warp in an Archon.
Abilities
| StarCraft I Unit [e] | |
|---|---|
| |
| High Templar | |
| Race: | Protoss, Tier 3 |
| Role: | Psionic Spellcaster |
| Unit Statistics | |
| Size: | Small |
| Type: | Caster |
| Speed: | Slow |
| Transport Slots: | 1/8 |
| Hit Points: | 40 |
| Plasma Shields: | 40 |
| Energy Points: | 200 |
| Offence | |
| Armament: | N/A |
| Ground Attack: | N/A |
| Air Attack: | N/A |
| Range: | N/A |
| Defence | |
| Armor: | 0 |
| Sight: | 7 |
| Cooldown: | N/A |
| Special Abilities | |
| Psionic Storm ( Deals damage to a small area. PHallucination ( Temporarily creates two clones of target. Archon Warp Combine with another High Templar to form an Archon. | |
| Production | |
| Hotkey: | T |
| Supply: | |
| Resources: | |
| Build Time: | 50 |
| Produced by: | Gateway |
| Prerequisite: | Templar Archives |
Upgrades
- Ground Armor 1-3 (armor)
- Plasma Shields 1-3
- Khaydarin Amulet (+50 to maximum energy)
Development
The High Templar in StarCraft II was first given Hallucination in late October 2007 as part of the Q&A Batch 19 only to have it replaced by Anti Gravity in February 2008 (Q&A Batch 28). It was briefly returned to the High Templar in Q&A Batch 32 in March 2008 before being passed to the Nullifier, and replaced by Phase Shift, for the Blizzcon 2008 build.
In May of 2008 Karune, at one point, had mentioned that the High Templar no longer has a physical attack in the StarCraft II build. This would indicate that the developers had considered giving it an attack to defend itself, possibly similiar to the one used by the hero Tassadar in the original StarCraft I.
Gallery
- General StarCraft II Shots
The High Templar ingame model in StarCraft II. |
Two High Templars help defend a Protoss base. |
A Psi Attack on a Zerg base. |
High Templars in a PvP matchup. |
Four High Templars with a Protoss army. |
Casting Psionic Storm on several Dragoons in StarCraft I. |
Psionic Storm ripping apart a group of Hydralisks. |
Death of a High Templar in StarCraft I. |
A group of Hallucinated Carriers. |
| Protoss Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | Probe | Zealot | Stalker | Sentry | Immortal | Colossus | High Templar | Archon | Dark Templar |
| Air Units: | Warp Prism | Observer | Phoenix | Void Ray | Carrier (Interceptor) | Mothership |
| Basic Buildings: | Nexus | Assimilator | Pylon | Gateway | Warp Gate | Forge | Photon Cannon | Cybernetics Core |
| Advanced Buildings: | Twilight Council | Templar Archives | Dark Obelisk | Robotics Facility | Robotics Bay | Null Circuit | Stargate | Fleet Beacon |
| Cancelled Units: | Purifier | Reaver | Star Relic | Tempest (Shuriken) |
| Cancelled Buildings: | Phase Cannon | War Shrine | War Beacon | Dark Pylon | Observatory |
| Protoss Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | Probe | Zealot | Dragoon | Reaver | High Templar | Archon | Dark Templar | Dark Archon |
| Air Units: | Shuttle | Scout | Arbiter | Carrier (Interceptor) | Observer | Corsair |
| Basic Buildings: | Nexus | Assimilator | Pylon | Gateway | Forge | Shield Battery | Cybernetics Core | Photon Cannon |
| Advanced Buildings: | Robotics Facility | Stargate | Citadel of Adun | Robotics Support Bay | Fleet Beacon | Templar Archives | Observatory | Arbiter Tribunal |
| Hero ground units: | Dark Templar (Hero) (dt) | Zeratul (dt, arc) | Tassadar (ht, arc) | Fenix (zl, dr) | Warbringer (r) |
| Hero air units: | Mojo (sct) | Gantrithor (cr) | Danimoth (arb) | Artanis (sct) |
| (dt) = Dark Templar, (arc) = Archon, (ht) = High Templar, (zl) = Zealot, (dr) = Dragoon, (r) = Reaver, (sct) = Scout, (cr) Carrier, (arb) = Arbiter | |



