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Queen

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The Hive Queen is similar in appearance to the Queen of the Brood War, but has lost her capability to fly, and is now the prime defence of the Hive Clusters. They are quite dominant, and usually only found alone on any specific battlefield.

Contents

[edit] Background

StarCraft II Unit [e]
Queen
Race: Zerg
Role: Main Defence
Unit Statistics
Size: Large
Type: Ground, Biological
Speed: Normal
Transport Slots: N/A
Hit Points: 160
Plasma Shields: N/A
Energy Points: 100
Offence
Armament: Claws
Ground Attack: 8x2 (Fast)
Air Attack: 8x2 (Fast)
Range: 2
Defence
Armor: 0 (Light)
Sight: x
Cooldown: N/A
Special Abilities
Burrow
Digs itself into a hole in the ground, cloaking it until it "un-burrows".
Lay Creep Tumor

  class="infobox" 25 Image:Build time icon.png 15

Lays an egg on Creep that hatches into a Creep Tumor.
Lay Swarm Clutch

  class="infobox" 75 Image:Build time icon.png 15

Lays an egg on Creep that hatches into a Swarm Clutch.
Lay Shrieker

  class="infobox" 150 Image:Build time icon.png 30

Lays an egg on Creep that hatches into a Shrieker.
Evolve Queen

  class="infobox" 100 class="infobox" 100 Image:Build time icon.png 20

Evolves the Queen to become more powerful.
Regeneration

  Image:Energy_SC1.png 50

class="infobox" 100 instantly healed to any Zerg unit or structure.
Production
Hotkey: Q
Supply: Image:Control_SC1.png 0
Resources: class="infobox" 150 class="infobox" 0
Build Time: 25
Produced by: Hatchery
Prerequisite: Spawning Pool
Zerg Queens are the gene-strand that has seen the biggest change throughout starcraft history. In Starcraft 2 they have reached a new level of potential and power. With the Cerebrates long gone, Kerrigan made the fragile flying Queens into deadly ground-based defenders of the Hive Cluster. These improved queens reign over the cluster, and provide several defensive benefits to them.

Unlike other creatures of the swarm, the Queen is birthed directly from a Hatchery, bypassing the usual morphing. The queen is able to evolve alongside the Hive Cluster, retaining her power as the game progresses. However, if the Queen is killed you will lose all of her accompanying upgrades and the new Queen will have to re-upgrade. Suffice to say, the Zerg must be very protective of their Queens.

The Queen has the ability to lay eggs that hatch into Creep Tumors. These tumors are burrowed units that create creep around themselves, allowing better positioning of defenses or creep-related abilities.

In addition to the previously mentioned abilities, the Hive Queen can dig deep tunnels between Zerg outposts, a very powerful ability as it currently works on enemy zerg buildings as well. The Hive Queen can also or activate any building with Swarm Infestation, granting it an attack ability. The Queen is also capable of making the very creep toxic to enemy units. Finally, each evolution makes the queen stronger and more durable, keeping her useful in the late game.

[edit] Game Unit

[edit] Hive Queen

The Starcraft 2 Queen bears only superficial resemblances to the original Queen. While she retains her wings, she is now a ground-based one-of unit that focuses primarily on defense. There are some very interesting features with the Hive Queen, such as both being able to fend off smaller attacks itself, and healing/engaging regular buildings to attack. This is besides being the builder of the defence.

Some have claimed that the Zerg Queen is a "Hero Unit" as in WarCraft III. Relevant discussion can be seen in various starcraft forums or in articles such as this one.

StarCraft II Unit [e]
Large Queen
Race: Zerg
Role: Main Defence
Unit Statistics
Size: Large
Type: Ground, Biological
Speed: Normal
Transport Slots: N/A
Hit Points: 250
Plasma Shields: N/A
Energy Points: 200
Offence
Armament: Claws
Ground Attack: 12x2 (Fast)
Air Attack: 12x2 (Fast)
Range: 2
Defence
Armor: 1 (Light)
Sight: x
Cooldown: N/A
Special Abilities
Deep Tunnel
Burrows and tunnels to a Zerg building almost instantly. 15 sec cooldown.
Swarm Infestation

  Image:Energy_SC1.png 75

Infests friendly Zerg buildings in an area so that they start attacking any oncoming foes.
Evolve Queen

  class="infobox" 100 class="infobox" 100 Image:Build time icon.png 20

Evolves the Queen to become more powerful.
Production
Hotkey: Q
Supply: Image:Control_SC1.png 0
Resources: class="infobox" 100 class="infobox" 100
Build Time: 20
Produced by: Hive Queen
Prerequisite: Lair


[edit] Abilities


[edit] Upgrades

The Queen can turn into an egg and evolve into a larger version of herself.

[edit] Queen Breeds

[edit] Brood War

[edit] StarCraft II


[edit] Development

StarCraft I Queen Concept Art
The Queen started out as an interesting idea, but she never got power enough to really be called a "queen" in StarCraft I. As Dustin Browder said: She could have been called anything, and people would not have noticed. With StarCraft II, there has been a great change in direction, and the Queen is now much bigger, land based and a lot more both deadly and useful. It would be harder to change her name now, as she really works like a "Queen" to her hive.

The Queens iterations has changed slightly from March 2008 when the queen was revealed though, and in mid December 2008 she isn't unique any more, but still very useful. The Development Team also did away with the physical mutation of the queen, and instead she's a lot more like a regular unit, likely a change to make the Mothership more unique in that it's the only "super unit" in the game.


[edit] Gallery

Here are a few Hive Queen pictures.