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Hydralisk
From The StarCraft 2 Wiki
The Hydralisk is an Alien-like Zerg breed that can separate its head plating to fire needle-projectiles with incredible force, punching through the NeoSteel armour of the Marines and other plated units. Hydralisks can also mutate into Lurkers. A common player nickname for the Hydralisk is simply "Hydra".
Contents |
[edit] Background
| StarCraft II Unit [e] | |
|---|---|
| Hydralisk | |
| Race: | Zerg |
| Role: | Ranged Attack |
| Unit Statistics | |
| Size: | Medium |
| Type: | Ground, Biological |
| Speed: | Fast |
| Transport Slots: | 1/8 |
| Hit Points: | 80 |
| Plasma Shields: | N/A |
| Energy Points: | N/A |
| Offence | |
| Armament: | Spike Needles |
| Ground Attack: | 13+3 vs Armored |
| Air Attack: | 12+5 vs Armored |
| Range: | 6 |
| Defence | |
| Armor: | 0 (Light) |
| Sight: | x |
| Cooldown: | N/A |
| Special Abilities | |
| Digs itself into a hole in the ground, cloaking it until it "un-burrows". | |
| Evolves the Hydralisk into a Lurker, which can attack an AoE line damage while burrowed. | |
| Production | |
| Hotkey: | H |
| Supply: | |
| Resources: | |
| Build Time: | 33 |
| Produced by: | Larva |
| Prerequisite: | Hydralisk Den |
The Zerg Hydralisk breed comes from the peaceful Slothien herbivores. After being incorporated into the Swarm genepool, however, it has been mutated and twisted into being one of the most fierce and sadistic of the Zerg breeds. Hydralisks often grow to 5.5 meters in length and when "standing up" can reach to over 2.4 meters in height. It is common for Hydralisks to burrow and await their prey to enter range before attacking, destroying their enemies in a deadly crossfire. Despite their relatively sluggish nature, Hydralisks can climb vertical surfaces and continued evolution of the strain through muscular augmentation has resulted in faster Hydralisks.
About the same time as the Brood War began, the Zerg evolved the Hydralisk to be able to mutate into a Lurker, being able to attack units while buried.
This species was been seen first by Terrans in a security camera footage discovered on a dead Terran cargo vessel. Current Terran tactics for dealing with the creatures stress the need for Siege Tank support.
[edit] Game Unit
To help increase production, be sure to build multiple Hatcheries whenever the opportunity arises. With a steady resource stream you should be able to pumping out the Hydralisks in a seemingly never ending stream.
Keep in mind, however, that although the Hydralisks are very useful, they are not the ultimate unit. Mass producing only Hydralisks can bring out their flaws and give a more well balanced enemy force a better chance of defeating them. Simple Psionic Storms can wipe out legions of Hydralisks and Terran Siege Tanks can make mince meat of oncoming Hydralisk hordes before they can even get within range to hit the Tanks.
It was found in Battle Report 2 that the Hydralisk also has a melee attack animation, however the new animation does not change any of the stats of the attack including damage and type of attack. It is merely eye candy.
[edit] StarCraft II Unit
| StarCraft I Unit [e] | |
|---|---|
| Hydralisk | |
| Race: | Zerg |
| Role: | Ranged Attack |
| Unit Statistics | |
| Size: | Medium |
| Type: | Ground, Biological |
| Transport Slots: | 2/8 |
| Hit Points: | 80 |
| Plasma Shields: | N/A |
| Energy Points: | N/A |
| Offence | |
| Armament: | Spike Needles |
| Ground Attack: | 10 (Explosive) |
| Air Attack: | 10 (Explosive) |
| Range: | 4 (5) |
| Defence | |
| Armor: | 0 |
| Sight: | 6 |
| Cooldown: | 15 |
| Special Abilities | |
| Digs itself into a hole in the ground, cloaking it until it "un-burrows". | |
| Evolves the Hydralisk into a Lurker, which can attack an AoE line damage while burrowed. | |
| Production | |
| Hotkey: | H |
| Supply: | |
| Resources: | |
| Build Time: | 28 |
| Produced by: | Larva |
| Prerequisite: | Hydralisk Den |
The Hydralisk has increased in power since StarCraft I and is now an early-mid tech creature, being pushed back by the Roach. The Hydralisks are now fast and versatile as ever before, but takes a little while longer to be able to create them. Hydralisks have also gained a melee attack animation when in close-combat that is functionally equivalent to their ranged attack.
[edit] Abilities
[edit] Upgrades
[edit] StarCraft I Unit
Hydralisks, with their short build times and relatively low cost, can be produced in mass numbers to overwhelm the enemy. Another excellent combination is using Hydralisks with Dark Swarm. Having your Defiler casting the spell over a large Hydralisk force can increase their lifespans by quite a bit and can be particularly useful against large ranged attack unit groups like Carriers, Dragoons, Goliaths, Vultures, Guardians, etc. Watch out for melee attack units (i.e. Zerglings, Zealots, Firebats) when using this combination since they will have the advantage in the dust cloud.
[edit] Abilities
[edit] Upgrades
[edit] Hydralisk Breeds
[edit] Gallery
- General StarCraft II Shots
Hydralisk StarCraft II ingame model. |
The Hydralisk StarCraft II ingame wireframe. |
||
Another screenshot, Terrans attacking a Zerg base. |
StarCraft I screenshot with Hydralisks. |
||
Pre-StarCraft I concept art. |
Hydralisk model from StarCraft: Ghost. |
Hydralisk model from StarCraft: Ghost. |
StarCraft I Hydralisk animation. |
| Zerg Units (StarCraft II) [e] | |
|---|---|
| (i) = Infested (z) = Zerg-evolution (g) = Swarm Guardian spawn | |
| Ground Units: | Hive Queen | Larva | Drone | Zergling | Baneling (z) | Roach | Hydralisk | Lurker (z) | Nydus Worm | Infestor | Ultralisk |
| Air Units: | Overlord | Overseer (z) | Mutalisk | Swarm Guardian (z) | Corruptor | |
| Additional Units: | Broodling | Infested Terran | Infested Protoss | Egg | Lurker egg | Cocoon |
| Basic Buildings: | Hatchery | Extractor | Creep Tumor | Spawning Pool | Spine Crawler | Roach Den | Baneling Nest | Evolution Chamber | Spore Crawler |
| Advanced Buildings: | Lair | Hydralisk Den | Deep Warren | Spire | Nydus Network | Hive | Greater Spire | Infestor Pit | Ultralisk Cavern |
| Cancelled Units: | Shrieker (z) |
| Cancelled Buildings: | Sunken Colony | Spore Colony | Swarm Clutch |
| Zerg Units (StarCraft I & Brood War) [e] | |
|---|---|
| (q) = Queen-infested (z) = Zerg-evolution | |
| Ground Units: | Larva | Drone | Zergling | Hydralisk | Lurker | Defiler | Ultralisk |
| Air Units: | Overlord | Scourge | Mutalisk | Guardian | Devourer | Queen |
| Additional Units: | Broodling | Infested Terran | Egg | Lurker egg | Cocoon |
| Basic Buildings: | Hatchery | Extractor | Evolution Chamber | Spawning Pool | Creep Colony | Spore Colony | Sunken Colony | Hydralisk Den |
| Advanced Buildings: | Lair | Hive | Spire | Greater Spire | Queen's Nest | Nydus Canal | Defiler Mound | Ultralisk Cavern | Infested Command Center |
| Hero ground units: | Torrasque (ult) | Matriarch (qu) | Infested Kerrigan (it) | Unclean One (def) | Hunter Killer (hyd) | Devouring One (zlng) | Infested Duran (unk) |
| Hero air units: | Kukulza (mut, grd) | Yggdrasill (ovl) |
| (ult) = Ultralisk -- (qu) = Queen -- (it) = Infested Terran -- (def) = Defiler -- (hyd) = Hydralisk -- (zlng) = Zergling -- (unk) = Unknown -- (mut) = Mutalisk -- (grd) = Guardian -- (ovl) = Overlord | |


