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Immortal
From The StarCraft 2 Wiki
The Immortal is a new unit in StarCraft 2, essentially replacing the Dragoon but with an added advantage of Hardened Shields against the feared Siege Tank.
Contents |
[edit] Background
| StarCraft II Unit [e] | |
|---|---|
| Immortal | |
| Race: | Protoss |
| Role: | Ranged Support |
| Unit Statistics | |
| Size: | Large |
| Type: | Mechanical |
| Speed: | normal |
| Transport Slots: | 4/8 |
| Hit Points: | 200 |
| Plasma Shields: | 100 |
| Energy Points: | N/A |
| Offence | |
| Armament: | Twin Phase Disruptors |
| Ground Attack: | 20 + 20 vs armored |
| Air Attack: | N/A |
| Range: | 5 |
| Defence | |
| Armor: | Armored |
| Sight: | x |
| Cooldown: | N/A |
| Special Abilities | |
| Production | |
| Hotkey: | I |
| Supply: | |
| Resources: | |
| Build Time: | 50 |
| Produced by: | Robotics Facility |
| Prerequisite: | Twilight Council |
The remaining Dragoons have become the Immortals, refitted with twin phase disruptors and hardened energy shields that can shrug off the most powerful weapon strikes - though at the cost of leaving them more vulnerable to the pinprick attacks of lesser foes. The heavily armed and shielded immortals give critical fire support to the ferocious legions of Zealots by eliminating enemy artillery and ranged attackers, allowing the Zealots to close in and complete their work of destruction.
But the loss of every Immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their people. They stand on the front lines of the final war, sacrificing themselves to buy their race a few more days or hours. Soon none will remain.
[edit] Game Unit
The Immortal, along with the Stalker, is the new Dragoon for the Protoss in StarCraft II.
[edit] StarCraft II Immortal
The Immortal's role is primarily a tank, intended to absorb heavy damage from incoming enemy fire and reduce it all to 10 with their Hardened Shields upgrade. This is particularly useful when against the heavy hitters such as the Terran Siege Tank and Thor, Protoss Dark Templar and Archon, or the Zerg Ultralisk and Swarm Guardian.
The Immortal's shields will activate only from heavy fire; attacks that do more than 10 damage. This makes Marines, Reapers, Zerglings, and other small infantry units perfect counters for this powerful Protoss unit.
Similar to the old Dragoon, the Immortals are susceptible to quick attacks that can rapidly whittle away the protective shields to remove their Hardened Shields advantage. Unable to attack air targets, the Immortal will also fall easily to an aerial assault and should always be escorted by Stalkers, Phoenixes or Archons.
They receive a +10 damage bonus against Armored opponents and are one of two units in the open multiplayer, along with the Mothership, that can survive a direct Nuke from the Terrans.
[edit] Abilities
[edit] Upgrades
[edit] Related Protoss Units
[edit] Development
The Hardened Shields upgrade originally required to first be researched, however the Immortal started with these enhanced shields in the BlizzCon '08 build.
[edit] Trivia
The Immortal is arguably the new unit that has received the least amount of changes during the development of StarCraft II since its first announcement with the Protoss gameplay trailer.
[edit] Gallery
- General StarCraft II Shots
Closeup of the StarCraft II model for the Immortal. |
Several Immortals help defend a Protoss base. |
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The Immortal's Hardened Shields. |
Several Immortals help push back the Terrans. |
Three Immortals with a pack of Zealots. |
|
A few Immortals defend a Protoss outpost. |
A group of Immortals under attack from some Thors. |
A few Immortals provide support in a Terran assault. |
|
Several Immortals help defend against the Zerg. |
Three Immortals hold off some Ultralisks. |
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A few Immortals help attack a Terran base. |
A group of Immortals defend a Protoss outpost. |
||
A few Immortals in a PvP matchup. |
| Protoss Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | Probe | Zealot | Stalker | Nullifier | Immortal | Colossus | High Templar | Archon | Dark Templar |
| Air Units: | Warp Prism | Observer | Phoenix | Void Ray | Carrier (Interceptor) | Mothership |
| Basic Buildings: | Nexus | Assimilator | Pylon | Gateway | Warp Gate | Forge | Photon Cannon | Cybernetics Core |
| Advanced Buildings: | Twilight Council | Templar Archives | Dark Obelisk | Robotics Facility | Null Circuit | Stargate | Fleet Beacon |
| Cancelled Units: | Purifier | Reaver | Star Relic | Tempest (Shuriken) |
| Cancelled Buildings: | Phase Cannon | War Shrine | War Beacon | Dark Pylon | Observatory |
| Protoss Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | Probe | Zealot | Dragoon | Reaver | High Templar | Archon | Dark Templar | Dark Archon |
| Air Units: | Shuttle | Scout | Arbiter | Carrier (Interceptor) | Observer | Corsair |
| Basic Buildings: | Nexus | Assimilator | Pylon | Gateway | Forge | Shield Battery | Cybernetics Core | Photon Cannon |
| Advanced Buildings: | Robotics Facility | Stargate | Citadel of Adun | Robotics Support Bay | Fleet Beacon | Templar Archives | Observatory | Arbiter Tribunal |
| Hero ground units: | Dark Templar (Hero) (dt) | Zeratul (dt, arc) | Tassadar (ht, arc) | Fenix (zl, dr) | Warbringer (r) |
| Hero air units: | Mojo (sct) | Gantrithor (cr) | Danimoth (arb) | Artanis (sct) |
| (dt) = Dark Templar, (arc) = Archon, (ht) = High Templar, (zl) = Zealot, (dr) = Dragoon, (r) = Reaver, (sct) = Scout, (cr) Carrier, (arb) = Arbiter | |

