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Immortal

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The Immortal is a new unit in StarCraft 2, essentially replacing the Dragoon but with an added advantage of Hardened Shields against the feared Siege Tank.


Contents

[edit] Background

Template:Unitbox ability Hardened Shields (passive)
StarCraft II Unit [e]
Immortal
Race: Protoss
Role: Ranged Support
Unit Statistics
Size: Large
Type: Mechanical
Speed: normal
Transport Slots: 4/8
Hit Points: 200
Plasma Shields: 100
Energy Points: N/A
Offence
Armament: Twin Phase Disruptors
Ground Attack: 20 + 20 vs armored
Air Attack: N/A
Range: 5
Defence
Armor: Armored
Sight: x
Cooldown: N/A
Special Abilities
Production
Hotkey: I
Supply: Image:Psi_SC1.png 4
Resources: class="infobox" 250 class="infobox" 100
Build Time: 50
Produced by: Robotics Facility
Prerequisite: Twilight Council
A group of Immortals attacking several Siege Tanks.
Before the loss of Aiur, veteran Protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into Dragoon exoskeletons. Now the Dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the Dragoons was infested by the Zerg and lost along with the Protoss homeworld itself.

The remaining Dragoons have become the Immortals, refitted with twin phase disruptors and hardened energy shields that can shrug off the most powerful weapon strikes - though at the cost of leaving them more vulnerable to the pinprick attacks of lesser foes. The heavily armed and shielded immortals give critical fire support to the ferocious legions of Zealots by eliminating enemy artillery and ranged attackers, allowing the Zealots to close in and complete their work of destruction.

But the loss of every Immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their people. They stand on the front lines of the final war, sacrificing themselves to buy their race a few more days or hours. Soon none will remain.

[edit] Game Unit

The Immortal, along with the Stalker, is the new Dragoon for the Protoss in StarCraft II.

[edit] StarCraft II Immortal

The Immortal's role is primarily a tank, intended to absorb heavy damage from incoming enemy fire and reduce it all to 10 with their Hardened Shields upgrade. This is particularly useful when against the heavy hitters such as the Terran Siege Tank and Thor, Protoss Dark Templar and Archon, or the Zerg Ultralisk and Swarm Guardian.

The Immortal's shields will activate only from heavy fire; attacks that do more than 10 damage. This makes Marines, Reapers, Zerglings, and other small infantry units perfect counters for this powerful Protoss unit.

Similar to the old Dragoon, the Immortals are susceptible to quick attacks that can rapidly whittle away the protective shields to remove their Hardened Shields advantage. Unable to attack air targets, the Immortal will also fall easily to an aerial assault and should always be escorted by Stalkers, Phoenixes or Archons.

They receive a +10 damage bonus against Armored opponents and are one of two units in the open multiplayer, along with the Mothership, that can survive a direct Nuke from the Terrans.

[edit] Abilities


[edit] Upgrades


[edit] Related Protoss Units



[edit] Development

The Hardened Shields upgrade originally required to first be researched, however the Immortal started with these enhanced shields in the BlizzCon '08 build.


[edit] Trivia

The Immortal is arguably the new unit that has received the least amount of changes during the development of StarCraft II since its first announcement with the Protoss gameplay trailer.


[edit] Gallery