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Lurker

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The Lurker is an aspect of the Hydralisk that can attack while burried. It shoots spikes through the terrain that hits all enemies in a line.


Contents

[edit] Background

StarCraft II Unit [e]
Lurker
Race: Zerg
Role: Ranged Defence
Unit Statistics
Size: Large
Type: Ground, Biological
Speed: Fast
Transport Slots: 2/8
Hit Points: 125
Plasma Shields: N/A
Energy Points: N/A
Offence
Armament: Subterrain Spikes
Ground Attack: 10+30
Air Attack: N/A
Range: 6
Defence
Armor: 1 (Armored)
Sight: x
Cooldown: N/A
Special Abilities
Burrow
Digs itself into a hole in the ground, cloaking it until it "un-burrows".
Production
Hotkey: L
Supply: Image:Control_SC1.png 2
Resources: class="infobox" 50 class="infobox" 100
Build Time: 33
Produced by: Hydralisk
Prerequisite: Deep Warren
Several Lurkers in the defence of a small Zerg base located just below the ramp of a Protoss settlement.
Just before the start of the Brood War, the Zerg added gene strains to the Hydralisk breed in order to allow them to mutate into Lurkers, as a specialist upgrade over their normal form. Their specialization is in defending the Hive Clusters. Their expel supra-dense spines against enemies at enormous speed, dealing great damage to anyone standing in the line. The full damage is up to ten meters. These spines are specially designed to penetrate through earth, crust or even rock ground, but the Lurker needs to be buried in order to this subterranean attack. Where the spines sprout forward, they will rip into flesh, steel and even reinforced armour plating such as NeoSteel on whatever unlucky target is located there.

The main weakness of Lurkers is when they move around over ground, as they are virtually defenceless on the surface. A well equipped opposing Protoss, Terran or Zerg force can use detection abilities to locate and destroy the lurker. Attackers from the air will be completely unharmed, as the spines only reach up a short distance above the ground.

[edit] Game Unit

When a Hydralisk mutates into a Lurker, the change is permanent. Lurkers are very good at defending, as they are invisible to most units, and can attack in an area of effect.

[edit] StarCraft II Unit

The StarCraft II version of the Lurker is slightly more cheap to mutate into but does not have many other significant changes.

[edit] Abilities
[edit] Upgrades


[edit] StarCraft I Unit

The Lurker of StarCraft came with the Brood War expansion pack as an evolution to the Hydralisk. It is a relatively heavy ranged support unit excellent at defence.

[edit] Abilities
[edit] Upgrades


[edit] Lurker Breeds

StarCraft II Unit [e]
Lurker
Race: Zerg
Role: Ranged Defence
Unit Statistics
Size: Large
Type: Ground, Biological
Speed: Fast
Transport Slots: 1/8
Hit Points: 125
Plasma Shields: N/A
Energy Points: N/A
Offence
Armament: Subterrain Spikes
Ground Attack: 20 (Splash)
Air Attack: N/A
Range: 6
Defence
Armor: 1
Sight: 8
Cooldown: 37
Special Abilities
Burrow
Digs itself into a hole in the ground, cloaking it until it "un-burrows".
Production
Hotkey: L
Supply: Image:Control_SC1.png 2
Resources: class="infobox" 50 class="infobox" 100
Build Time: 40
Produced by: Hydralisk
Prerequisite: Lurker Aspect


[edit] Gallery