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Marauder
From The StarCraft 2 Wiki
The Marauder is a new Terran infantry unit that bears a lot of resemblance to the old Firebat. It is a big "Marine" type unit that fires a Concussion Grenade that slows the movement speed of enemies.
Contents |
[edit] Background
| StarCraft II Unit [e] | |
|---|---|
| Marauder | |
| Race: | Terran, Tier 1.5 |
| Role: | Infantry Support |
| Unit Statistics | |
| Size: | Medium |
| Type: | Ground, Biological |
| Speed: | Normal |
| Transport Slots: | N/A |
| Hit Points: | 125 |
| Plasma Shields: | N/A |
| Energy Points: | N/A |
| Offence | |
| Armament: | Concussion Grenades |
| Ground Attack: | 10 (+4 vs Armored) |
| Air Attack: | N/A |
| Range: | 6 |
| Defence | |
| Armor: | 1 (Armored) |
| Sight: | x |
| Cooldown: | x |
| Special Abilities | |
| Stimpack: | Increases the attack and movement speed of the unit by 100%. |
| Production | |
| Hotkey: | D |
| Supply: | |
| Resources: | |
| Build Time: | 25 |
| Produced by: | Barracks |
| Prerequisite: | Tech Lab |
The Firebats of the Brood War were most successfull, and their gear was subsequently iterated upon and improved. Their CMC armour was rebuilt to a significantly larger size to carry more plasma, and this also increased their efficiency, as well as danger to friendly Marines and other infantry.
Sometime after the war, they were experimented with, and armament interchanged on some of the CMC suits. Instead of huge plasma tanks that had the potential to blow up a whole squadron on the field, they changed the built-in weapons to a large array of Concussion Grenades, that both packs an explosive punch efficient against well armored opponents as well as deliberately knocking out any steering systems out of mechanical units, or just smack biological units silly, slowing their movement speed significantly. The impact is designed to hamper any form of opponent's ability to move fast.
[edit] Game Unit
The Marauder's primary role is to offer infantry support for the more damaging Terran units.
[edit] StarCraft II Unit
The Marauder's concussion grenades deal splash damage, with a bonus against Armored units, and have the ability to slow the movement speed of biological enemy units by a set percentage. This slow-down attack is extremely effective against the Zerg and can provide the necessary time needed for allies to take down an oncoming force.
Because the Marauders are able to be built at a Barracks with a Tech Lab, they are considered formidable early support units, able to pick off units of a weaker early game army. A few Marauders in a group can quite easily kite a Zealot without the Charge upgrade with relatively little micromanagement.
Marauders can enter Bunkers.
[edit] Abilities
[edit] Upgrades
[edit] Related Terran Units
[edit] Development
Although not originally part of the Terran lineup, the Marauder replaced the Firebat in late April as part of the Q&A Batch 27
[edit] Trivia
The Marine was originally called the "Marauder" in the early StarCraft I Alpha.[1]
[edit] Gallery
- General StarCraft II Shots
The Final Push, a siege on a Protoss expansion. |
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Marauders leading an attack on the Zerg. |
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Marauders helping defend against a Protoss sneak attack. |
A Lone Outpost, Marauders defending a Terran base. |
[edit] References
| Navigation - Protoss - Terran - Zerg [e] |
|---|
| Terran Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Marauder | Ghost | Reaper | Hellion | Siege Tank | Thor |
| Air Units: | Viking | Medivac Dropship | Raven | Banshee | Battlecruiser |
| Basic Buildings: | Command Center | Supply Depot | Refinery | Barracks | Bunker | Engineering Bay | Missile Turret | Planetary Fortress | Radar Tower |
| Advanced Buildings: | Ghost Academy | Factory | Merc Haven | Orbital Command | Armory | Starport | Deep Space Relay |
| Support Buildings: | Tech Lab | Reactor |
| Hero ground units: | Jim Raynor | Tychus Findlay |
| Cancelled Units: | Cobra | Firebat | Predator | Medic | Dropship |
| Cancelled Buildings: | Sensor Tower | Munitions Depot | Starbase | Shadow Ops |
| Terran Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Firebat | Medic | Vulture | Goliath | Siege Tank | Ghost |
| Air Units: | Dropship | Wraith | Valkyrie | Battlecruiser | Science Vessel | |
| Basic Buildings: | Command Center (ComSat Station & Nuclear Silo) | Supply Depot | Engineering Bay | Barracks | Refinery | Missile Turret | Academy | Bunker |
| Advanced Buildings: | Factory | Machine Shop | Armory | Starport (Control Tower) | Science Facility (Physics Lab & Covert Ops) |
| Hero ground units: | Gui Montag (fb) | Terran Civilian | Sarah Kerrigan (g) | Samir Duran (g) | Alexei Stukov (g) | Alan Schezar (gol) | Jim Raynor (vul, mrn) | Edmund Duke (st) |
| Hero air units: | Tom Kazansky (wrt) | Magallan (sv) | Hyperion (bc) | Norad II (bc) |
| (fb) = Firebat -- (g) = Ghost -- (gol) = Goliath -- (v) = Vulture -- (m) = Marine -- (st) = Siege Tank -- (wrt) = Wraith -- (sv) = Science Vessel -- (bc) = Battlecruiser | |

