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Medic

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Prepped and ready. The Terran Medic is a vital support unit for any infantry force and while she doesn't carry any form of weaponry she is able to harass even the greatest of enemy units.


Contents

[edit] Background

StarCraft II Unit [e]
Medic
Race: Terran
Role: Combat Physician
Unit Statistics
Size: Small
Type: Ground, Biological
Speed: x
Transport Slots: 1/8
Hit Points: 50
Plasma Shields: N/A
Energy Points: 100
Offence
Armament: Flash Grenade
Ground Attack: N/A
Air Attack: N/A
Range: 1
Defence
Armor: 1
Sight: 9
Cooldown: x
Special Abilities
Heal

  Image:Energy_SC1.png 1 for every 2 class="infobox" healed

Heals friendly biological units.
Flare

  Image:Energy_SC1.png 50

Temporarily reveals an area close by.
Production
Hotkey: C
Supply: Image:Supply_SC1.png 1
Resources: class="infobox" 50 class="infobox" 25
Build Time: 25
Produced by: Barracks
Prerequisite: Tech Lab

As conflict escalated to include the Protoss and Zerg, Marine losses became prohibitive. The United Earth Directorate pacification fleet reintroduced the concept of front line units with organic combat Medics back into the Koprulu Sector. Recruitment for Medics drew in mostly women.

The Medics of the United Earth Directorate follow a time-honoured tradition of selflessly marching into combat zones to aid their injured brethren. Armed only with protective shields, their bravery on the battlefield has significantly increased the life expectancy of Marines and other infantry under their care. Medics can even cure various Zerg infestations such as Parasite or Ensnare.

The Medic's primary function is to support combat units by healing Terran infantry units. The Medic's secondary role is to remove harmful and annoying special abilities and occasionally harass the enemy with Optic Flares.

[edit] Game Unit

[edit] StarCraft II Medic

The Medic does not appear in StarCraft II Multiplayer. It may however be available in the Single Player game and through the Map Editor.


[edit] Abilities


[edit] Upgrades


[edit] StarCraft I Medic

The Medic is almost a necessity when preparing a large infantry army due to their auto-heal ability. They can prolong the life of the Marines and Firebats in the group and, in some cases, allow a victory for a battle that would otherwise have been lost.

It is good practice to keep the Medics to the rear of the group, as this allows the use of the "attack-move" formation and keeps the Medics close by for healing.

Although Medics cannot directly attack they can make use of the Optical Flare ability to nullify detectors and otherwise annoy or harass key units of the enemy.

Restoration is also particularly useful in removing negative status effects on friendly units, and has the added advantage of forcing the opposing player to skip certain units and skills knowing full well their effects would be quickly removed.


[edit] Abilities


[edit] Upgrades


[edit] Development

The Medic is a unit from Brood War that is not be in the Multiplayer aspect of the final release of StarCraft II. They had been experimented with during development, but their role is now filled by the Medivac Dropship.


[edit] Gallery

StarCraft I Unit [e]
Medic
Race: Terran
Role: Combat Physician
Unit Statistics
Size: Small
Type: Biological
Transport Slots: 1
Hit Points: 60
Plasma Shields: N/A
Energy Points: 200
Offence
Armament: Flash Grenade
Ground Attack: N/A
Air Attack: N/A
Range: N/A
Defence
Armor: 1
Sight: 9
Cooldown: N/A
Special Abilities
Heal

  Image:Energy_SC1.png 1 for every 2 class="infobox" healed

Heals friendly biological units.
Restoration

  Image:Energy_SC1.png 50

Removes most negative effects from allied units.
Optical Flare

  Image:Energy_SC1.png 75

Blinds the targeted unit, reducing sight to 1.
Production
Hotkey: C
Supply: Image:Supply_SC1.png 1
Resources: class="infobox" 50 class="infobox" 25
Build Time: 30
Produced by: Barracks
Prerequisite: Academy