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Merc Haven

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The Marc Haven/Merc Compound was originally a part of the Terran arsenal as a means to enable Reapers to be produced at the Barracks.


Contents

Background

Merc Haven (SC2) [e]
Building Attributes
Race: Terran, Tier 1.5
Role: Research
Type: Armored Mechanical Structure
Size: 3x3
Combat
HP: 1000
Armor: 1 ( Armored Structure)
Production
Built by: SCV
Cost: class="infobox" 150
Build Time: 60
Requires: Barracks

The Terran Dominion and Raynor's Raiders alike has an increased need of hiring daredevil mercenaries to help in their battles. Producing a Merc Haven enables the Terran force to attract these skilled scumbags of the Koprulu sector.


StarCraft II Building

The Merc Haven in StarCraft II multiplayer has been cancelled, but will still be seen in the singleplayer campaign. It's exact uses are unknown, but they used to upgrade Marines, unlock Reapers and train mercenaries.


Upgrades

These were the old upgrades, before they moved to the Tech Lab, or was removed all together:


Production

The older versions of this building used to train Reapers. More on that under Development.


Development

The Merc Compound was called Merc Haven until November 2008. The merc haven used to train reapers.

Training reapers worked similarly to hiring units from mercenary camps in WarCraft III. There was a maximum number of units "in stock" at any one time with that number slowly regenerating over time. Reapers were inexpensive with a build time of one or two seconds. Four reapers could be bought from a single Merc Haven in quick succession with another reaper becoming ready to "hire" every thirty seconds.


Gallery


Trivia

  • In the pre-alpha build shown at the Zerg reveal in March 2008, the little hologram on top of the Merc Haven will do the jumping animation that Night Elves in World of WarCraft do when idle.