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Missile Turret
From The StarCraft 2 Wiki
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The Missile Turret is the key anti-air defense for the Terran base. Able to fire missiles quickly, the Missile Turret packs quite a punch, especially in groups.
Contents |
Background
| Missile Turret (SC2) [e] | |
|---|---|
| Building Attributes | |
| Race: | Terran, Tier 2 |
| Role: | Defence Anti-air Detector |
| Type: | Armored Mechanical Structure |
| Combat | |
| Armament: | Longbolt Missile |
| Attack: | 7 x2 (air) |
| Range: | 7 (air) |
| Speed: | Fast (air) |
| Bonus: | 7 x2 vs Armored |
| HP: | 250 |
| Armor: | 0 ( Armored Structure) |
| Special Abilities | |
| Detect | |
| Production | |
| Built by: | SCV |
| Hotkey: | B |
| Cost: | |
| Build Time: | 25 |
| Requires: | Engineering Bay |
Missile Turret
StarCraft II Building
Abilities
The Missile Turret have no active abilities to use.
- Detect (passive). This building can detect cloaked, burrowed and hallucinated units.
Upgrades
The Missile Turret will be affected by the following Terran upgrades, both available for research at the Engineering Bay.
- Building Armor. Upgrades the armor of buildings by 2.
- Hi-Sec Auto Tracking. Adds +1 to attack range.
StarCraft I Building
Able to detect cloaked enemies and automatically attack airborne units.
More effective when placed in groups.
Purpose: Automatic Ground to Air defense, reveal Cloaked enemies
Requirements: Engineering Bay
Health: 200
Armor: 1
Minerals: 75
Build Time: 25
Sight: Range 11
Special Abilities: Detect, Range 11
Ground Attack: none
Air Attack: Longbolt Missle: damage 20, range 7
| Navigation - Protoss - Terran - Zerg [e] |
|---|
| Terran Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Marauder | Ghost | Reaper | Hellion | Siege Tank | Thor |
| Air Units: | Viking | Medivac Dropship | Raven | Banshee | Battlecruiser |
| Basic Buildings: | Command Center | Supply Depot | Refinery | Barracks | Bunker | Engineering Bay | Missile Turret | Planetary Fortress | Sensor Tower |
| Advanced Buildings: | Ghost Academy | Factory | Merc Haven | Orbital Command | Armory | Starport | Fusion Core |
| Support Buildings: | Tech Lab | Reactor |
| Hero ground units: | Jim Raynor | Tychus Findlay |
| Cancelled Units: | Cobra/Diamondback - Firebat - Predator - Medic - Dropship |
| Cancelled Buildings: | Munitions Depot - Starbase - Shadow Ops |
| Terran Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Firebat | Medic | Vulture | Goliath | Siege Tank | Ghost |
| Air Units: | Dropship | Wraith | Valkyrie | Battlecruiser | Science Vessel | |
| Basic Buildings: | Command Center (ComSat Station & Nuclear Silo) | Supply Depot | Engineering Bay | Barracks | Refinery | Missile Turret | Academy | Bunker |
| Advanced Buildings: | Factory | Machine Shop | Armory | Starport (Control Tower) | Science Facility (Physics Lab & Covert Ops) |
| Hero ground units: | Gui Montag (fb) | Terran Civilian | Sarah Kerrigan (g) | Samir Duran (g) | Alexei Stukov (g) | Alan Schezar (gol) | Jim Raynor (vul, mrn) | Edmund Duke (st) |
| Hero air units: | Tom Kazansky (wrt) | Magallan (sv) | Hyperion (bc) | Norad II (bc) |
| (fb) = Firebat -- (g) = Ghost -- (gol) = Goliath -- (v) = Vulture -- (m) = Marine -- (st) = Siege Tank -- (wrt) = Wraith -- (sv) = Science Vessel -- (bc) = Battlecruiser | |

