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Nuclear Strike
From The StarCraft 2 Wiki
Nuclear Strike (Starcraft II: Tactical Nuke) is an ability available to the Terran Ghost that allows it to call down a Nuke after a short duration, dealing massive damage to all nearby units and structures. It is a Terran Ghost ability researched at the Ghost Academy.
StarCraft II Nuclear Strike
| StarCraft II Ability [e] | |
|---|---|
| Nuclear Strike | |
| Race: | Terran, Tier 2 |
| Role: | Damage |
| Ability Statistics | |
| Type: | Active |
| Energy Points: | 0 |
| Cooldown: | N/A |
| Production | |
| Hotkey: | N |
| Resources: | |
| Research Time: | x |
| Researched at: | Ghost |
| Prerequisite: | Ghost Academy |
A Nuke will deal up to 300 damage to all nearby units and 200 additional damage to structures in a large radius. In addition, it will deal only 10 damage to an Immortal with the Hardened Shields upgrade. Burrowed units receive the full damage from a Nuclear Strike.
A Nuke takes 20 seconds to land.
A Nuke requires that a missile is first prepared at the Ghost Academy with the prerequisite of the Factory.
This missile was usually an expensive investment in time and money, but the results were sometimes well worth the initial costs.
To launch a Nuke the Ghost must first "paint" the targeted area for 10 seconds, without moving, to ensure the Nuclear Missile reaches the intended destination or the missile is lost. The painted area is highlighted by a small red dot which can be seen by the enemy (even without detection) and used to try and detect and kill the Ghost before the Nuke is fully launched.
If the Ghost is told to cancel and move before the Nuke hits, then the Missile will be lost. Once a target has been set, all players will be notified by a "Nuclear Launch Detected" message. Cloaking the Ghost before painting the target will increase the odds of a successful Nuke.
* Requirements: Build Nuke from the Ghost Academy. * Keybind: N
| StarCraft I Ability [e] | |
|---|---|
| Nuclear Strike | |
| Race: | Terran, Tier 3.5 |
| Role: | Damage |
| Ability Statistics | |
| Type: | Active |
| Energy Points: | 0 |
| Cooldown: | N/A |
| Production | |
| Hotkey: | N |
| Resources: | |
| Research Time: | 100 |
| Researched at: | Ghost |
| Prerequisite: | Covert Ops |
StarCraft I Nuclear Strike
The Nuclear Strike in StarCraft I can be called down by a Terran Ghost and works almost identical to that of its StarCraft II counterpart. A Nuke is best used on a target that can not easily escaped, whether trapped by other units or structures or immobilized through another skill - such as Lockdown.
The Nuke deals 500 damage or removes two thirds of the targets total hit points, whichever is greater. The overall damage is reduced the further away a unit is from the center of the blast zone.

