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Nydus Worm

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Nydus Worms are evolved StarCraft I Zerg Nydus Canals used for instant transport from one worm to the other in StarCraft II.


Contents

[edit] Background

StarCraft II Unit [e]
Nydus Worm
Race: Zerg
Role: Transport
Unit Statistics
Size: Large
Type: Ground, Biological
Speed: Normal
Transport Slots: N/A
Hit Points: 250
Plasma Shields: N/A
Energy Points: N/A
Offence
Armament: N/A
Ground Attack: N/A
Air Attack: N/A
Range: N/A
Defence
Armor: 1 (Light)
Sight: x
Cooldown: N/A
Special Abilities
Nydus Transport
Bursts up through the surface and plants itself as an opening to the Nydus Warren, enabling friendly units to travel there instantly.
Production
Hotkey: N
Supply: Image:Control_SC1.png 2
Resources: class="infobox" 100 class="infobox" 100
Build Time: 33
Produced by: Larva
Prerequisite: Nydus Warren
Zerg on the march. Several Nydus Worms emerge.
The Nydus Canals was one of the Zerg tactics that were very seldom used during the Brood War. Things have changed, and the Nydus Canals have evolved into semi-sentient creatures, and can burst through the crust of any surface to transport units from one worm (or the Nydus Warren) to another instantly. Only a limited number of creatures can be in the Warren network at once though, so even though the transport is instant, it still requires some coordination.

[edit] Game Unit

This unit only appears in StarCraft II, and is a similar idea to the StarCraft Nydus Canal, but made next to mandatory and actually useful as the Overlords lost their ability to transport units. It is used to transport, like all races can, but very different in style than the way Protoss or Terran does it. Units transports instantly from one opening (Nydus Worm or Nydus Warren). The only problem is that the entire Nydus network can only hold a total of 8 Zerg creatures, so they need to be manually filled and emptied by the Zerg player.

[edit] Abilities
[edit] Upgrades
  • N/A


[edit] Nydus Worm Breeds

[edit] Development

The two main reasons why the Nydus Worms got their chance in the spotlight for StarCraft II was the fact that hardly anyone used the Nydus Canals of StarCraft, but the developers still thought the idea was interesting and the fact that the developers wanted to diversify the races even more in StarCraft II than in the predecessor, which made it into a very interesting way to handle transport for the Zerg. That also meant that the Overlords lost their ability to transport units.


[edit] Gallery