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Overlord
From The StarCraft 2 Wiki
The Overlords are flying Zerg units providing control. Also a detector in StarCraft I, and can be upgraded to an Overseer for similar function in StarCraft II. The Overlord also has a few Zerg-related abilities in StarCraft II.
Contents |
Background
| StarCraft II Unit [e] | |
|---|---|
| Overlord | |
| Race: | Zerg, Tier 1 |
| Role: | Caster, Controller |
| Unit Statistics | |
| Size: | Large |
| Type: | Flying, Biological |
| Speed: | Normal |
| Transport Slots: | N/A |
| Hit Points: | 200 |
| Plasma Shields: | N/A |
| Energy Points: | N/A |
| Offence | |
| Armament: | Claws |
| Ground Attack: | N/A |
| Air Attack: | N/A |
| Range: | 1 |
| Defence | |
| Armor: | 0 (Armored) |
| Sight: | x |
| Cooldown: | x |
| Special Abilities | |
| Generate Creep Pours out creep in a radius. Mutate Overseer Turns individual Overlord into Overseer. Transport Can carry other units inside. | |
| Production | |
| Hotkey: | O |
| Supply: | |
| Resources: | |
| Build Time: | 25 |
| Produced by: | Larva |
| Prerequisite: | Larva |
Game Unit
*Adds to the value, does not use any.
The Overlord covers the basic demand for "supply" for the Zerg. Each Overlord adds 8 to the value of total "Controlled" units, up to the max for all races: 200. More powerful units normally uses more than 1 point of control, and less powerful units (like Zerglings use less. The Overlord is a quite resilient scout, being armored and capable of flying.
StarCraft II Unit
The StarCraft II Overlord has undergone many changes since we last saw it. It's no longer able to detect or transport units.
Abilities
Upgrades
- Evolve Overlord 1 - Speed Increase, +1 Armor
- Evolve Overlord 2 - +1 Armor
- Evolve Overlord 3 - +1 Armor
StarCraft I Unit
| StarCraft I Unit [e] | |
|---|---|
| |
| Overlord | |
| Race: | Zerg, Tier 0.5 |
| Role: | Detector, Controller, Transport |
| Unit Statistics | |
| Size: | Large |
| Type: | Flying, Biological |
| Speed: | Slow/Normal |
| Transport Slots: | 8* |
| Hit Points: | 200 |
| Plasma Shields: | N/A |
| Energy Points: | N/A |
| Offence | |
| Armament: | N/A |
| Ground Attack: | N/A |
| Air Attack: | N/A |
| Range: | N/A |
| Defence | |
| Armor: | 0 |
| Sight: | 9 (11) |
| Cooldown: | N/A |
| Special Abilities | |
| Transport Can carry other units inside. Detect Can see cloaked units. | |
| Production | |
| Hotkey: | O |
| Supply: | |
| Resources: | |
| Build Time: | 40 |
| Produced by: | Larva |
| Prerequisite: | Larva |
In StarCraft I, the Overlord can be used as for the supply of control, as well as detection and transportation. The detection of the Overlords usually make any cloaked infiltration to a Zerg base very difficult. The unit is generally too slow to use for detection or troop transport without their Pneumatized Carapace upgrade.
Abilities
Upgrades
Overlord Breeds
Development
The main reason why Overlords lost detection in StarCraft II is that Blizzard wanted the gameplay value of Cloaking to be a bit higher. Of course, Zerg with their Overlords were more or less completely immune to cloak attacks, so they introduced the Overseer mutation, and also adding the extra ability with far sight to it, and gave the Overlord a few other new abilities.
Nydus Worms have taken over the second of the three main uses of the StarCraft I Overlord (the third and last being control), and the reason for that was mainly to create diversity between the races' way of moving units.
Trivia
- Overlords can be found in the game StarCraft: Ghost (development put on ice indefinitely).
Gallery
- General StarCraft II Shots
The Zerg Swarm invading a new world. |
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StarCraft I Overlord portrait. |
| Zerg Units (StarCraft II) [e] | |
|---|---|
| (i) = Infested (z) = Zerg-evolution (g) = Swarm Guardian spawn | |
| Ground Units: | Hive Queen | Larva | Drone | Zergling | Baneling (z) | Roach | Hydralisk | Lurker (z) | Nydus Worm | Infestor | Ultralisk |
| Air Units: | Overlord | Overseer (z) | Mutalisk | Swarm Guardian (z) | Corruptor | |
| Additional Units: | Broodling | Infested Terran | Infested Protoss | Egg | Lurker egg | Cocoon |
| Basic Buildings: | Hatchery | Extractor | Creep Tumor | Spawning Pool | Spine Crawler | Roach Den | Baneling Nest | Evolution Chamber | Spore Crawler |
| Advanced Buildings: | Lair | Hydralisk Den | Deep Warren | Spire | Nydus Network | Hive | Greater Spire | Infestor Pit | Ultralisk Cavern |
| Cancelled Units: | Shrieker (z) |
| Cancelled Buildings: | Sunken Colony | Spore Colony | Swarm Clutch |
| Zerg Units (StarCraft I & Brood War) [e] | |
|---|---|
| (q) = Queen-infested (z) = Zerg-evolution | |
| Ground Units: | Larva | Drone | Zergling | Hydralisk | Lurker | Defiler | Ultralisk |
| Air Units: | Overlord | Scourge | Mutalisk | Guardian | Devourer | Queen |
| Additional Units: | Broodling | Infested Terran | Egg | Lurker egg | Cocoon |
| Basic Buildings: | Hatchery | Extractor | Evolution Chamber | Spawning Pool | Creep Colony | Spore Colony | Sunken Colony | Hydralisk Den |
| Advanced Buildings: | Lair | Hive | Spire | Greater Spire | Queen's Nest | Nydus Canal | Defiler Mound | Ultralisk Cavern | Infested Command Center |
| Hero ground units: | Torrasque (ult) | Matriarch (qu) | Infested Kerrigan (it) | Unclean One (def) | Hunter Killer (hyd) | Devouring One (zlng) | Infested Duran (unk) |
| Hero air units: | Kukulza (mut, grd) | Yggdrasill (ovl) |
| (ult) = Ultralisk -- (qu) = Queen -- (it) = Infested Terran -- (def) = Defiler -- (hyd) = Hydralisk -- (zlng) = Zergling -- (unk) = Unknown -- (mut) = Mutalisk -- (grd) = Guardian -- (ovl) = Overlord | |



