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Overlord

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The Overlords are flying Zerg units providing control. Also a detector in StarCraft I, and can be upgraded to an Overseer for similar function in StarCraft II. The Overlord also has a few Zerg-related abilities in StarCraft II.


Contents

[edit] Background

StarCraft II Unit [e]
Overlord
Race: Zerg, Tier 1
Role: Caster, Controller
Unit Statistics
Size: Large
Type: Flying, Biological
Speed: Normal
Transport Slots: N/A
Hit Points: 200
Plasma Shields: N/A
Energy Points: N/A
Offence
Armament: Claws
Ground Attack: N/A
Air Attack: N/A
Range: 1
Defence
Armor: 0 (Armored)
Sight: x
Cooldown: x
Special Abilities
Generate Creep
While stationary, can generate creep like a Creep Tumor anywhere.
Infest Resource
Covers mineral or gas node with creep that hardens to a shell. Needs to be removed before node can be used.
Mutate Overseer

  class="infobox" 50 class="infobox" 50 Image:Build time icon.png 17

Mutates into an Overseer, which increases speed and gains the unit detection.
Production
Hotkey: O
Supply: Image:Control_SC1.png 8*
Resources: class="infobox" 100 class="infobox" 0
Build Time: 25
Produced by: Larva
Prerequisite: Larva
Overlords producing creep near a Zerg base under attack by Terrans
The Zerg incorporated Overlords into the Swarm by assimilating the giant space-faring and semi-intelligent Gargantis proximae and used them to help Cerebrates control and coordinate their Broods as well as taking the role of scouts, using their enhanced senses. Before and during the Brood War, their gene-strains could be mutated to allow them to transport other Zerg land-based creatures within hollows in their hides. This ability is seldom used now, as Hive Clusters generally use the Nydus Worms in the evolved Swarm.

The flying creatures might look like quite hostile, they are in fact very docile; besides their control duties, they tend to Larvae, or help the Hive Cluster by increasing the creep radius. The only offensive ability they have is to infest resources, creating a hardened version of the creep on the resource, preventing anyone from using it before first destroying the infestation.

An Overlord's flying ability comes from using helium-filled gas sacs combined with a weak telekinetic psi-ability for lift and movement.

[edit] Game Unit

*Adds to the value, does not use any.
The Overlord covers the basic demand for "supply" for the Zerg. Each Overlord adds 8 to the value of total "Controlled" units, up to the max for all races: 200. More powerful units normally uses more than 1 point of control, and less powerful units (like Zerglings use less. The Overlord is a quite resilient scout, being armored and capable of flying.

[edit] StarCraft II Unit

The StarCraft II Overlord has undergone many changes since we last saw it. It's no longer able to detect or transport units.


[edit] Abilities
[edit] Upgrades

[edit] StarCraft I Unit

StarCraft I Unit [e]
Overlord
Race: Zerg
Role: Detector, Controller, Transport
Unit Statistics
Size: Large
Type: Flying, Biological
Transport Slots: 8*
Hit Points: 200
Plasma Shields: N/A
Energy Points: N/A
Offence
Armament: N/A
Ground Attack: N/A
Air Attack: N/A
Range: N/A
Defence
Armor: 0
Sight: 9 (11)
Cooldown: N/A
Special Abilities
Detection
Passive
Allows the unit to see Cloaked and Burrowed units.
Transportation
Can pick up other units and carry them to other locations.
Production
Hotkey: O
Supply: Image:Control_SC1.png 8*
Resources: class="infobox" 100 class="infobox" 0
Build Time: 40
Produced by: Larva
Prerequisite: Larva

In StarCraft I, the Overlord can be used as for the supply of control, as well as detection and transportation. The detection of the Overlords usually make any cloaked infiltration to a Zerg base very difficult. The unit is generally too slow to use for detection or troop transport without their Pneumatized Carapace upgrade.

[edit] Abilities
[edit] Upgrades


[edit] Overlord Breeds

[edit] Development

The main reason why Overlords lost detection in StarCraft II is that Blizzard wanted the gameplay value of Cloaking to be a bit higher. Of course, Zerg with their Overlords were more or less completely immune to cloak attacks, so they introduced the Overseer mutation, and also adding the extra ability with far sight to it, and gave the Overlord a few other new abilities.

Nydus Worms have taken over the second of the three main uses of the StarCraft I Overlord (the third and last being control), and the reason for that was mainly to create diversity between the races' way of moving units.


[edit] Trivia

  • Overlords can be found in the game StarCraft: Ghost (development put on ice indefinitely).


[edit] Gallery