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Phoenix

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The Phoenix is Protoss' answer to anything and everything that wants to try and engage them in the air. The Phoenix is deadly enough to replace both the Scout and the Corsair.

Contents

[edit] Background

StarCraft II Unit [e]
Phoenix
Race: Protoss
Role: Air Superiority Fighter
Unit Statistics
Size: Medium
Type: Air, Mechanical
Speed: Fast
Transport Slots: N/A
Hit Points: 120
Plasma Shields: 60
Energy Points: 200
Offence
Armament: Energy Beam
Ground Attack: N/A
Air Attack: 6x2
Range: 4
Defence
Armor: Light (0)
Sight: x
Cooldown: Normal
Special Abilities
Anti-Gravity

  Image:Energy_SC1.png 4/sec

Raises two enemy/friendly units or structures into the air.
Production
Hotkey: E
Supply: Image:Psi_SC1.png 2
Resources: class="infobox" 125 class="infobox" 75
Build Time: 45
Produced by: Stargate
Prerequisite: Stargate
The Phoenix's Power Overload ability, which has now been dropped.
The Phoenix is a swift and deadly spacecraft that is rapidly replacing the older Scouts and Corsairs in the role of air and space fighter for the Protoss. Phoenix patrols are a common sight on the outer rim of Protoss territory, where they sweep deep space for alien threats. The twin ion blaster armament of a Phoenix is highly suited to air-to-air combat and can also be used for strafing light ground targets.


[edit] StarCraft II Unit

The Phoenix is the bread and butter air unit for the Protoss air fleet, available the moment the Stargate is built. It primary role is anti-air, thus making the Phoenix an excellent escort for the more expensive Carrier, Warp Ray and even the air-vulnerable Colossus.

The fast movement speed also allows the Phoenix to quickly chase down retreating enemy air units, as well as harass and pick off stray dropships and Overlords. The low attack damage makes them weak against heavily armored units, such as the Terran Battlecruiser, but only enforces their support role for other friendly heavy hitters.

The Phoenix also comes with a special Anti-Gravity ability that allows it to lift two nearby enemy or friendly units or structures into the air. While airborne, the affected units are disabled and unable to retaliate and prone to air vs air attacks( such as other nearby pheonix). Anti-Gravity can also be used as a defensive skill, by lifting injured key units away from enemy ground-only attackers such as Siege Tanks, Dark Templar or Ultralisks.



[edit] Abilities


[edit] Upgrades


An early screenshot showing two separate damage ratings - one for ground and the other for air.

[edit] Development

Early during the development the Phoenix was able to attack both air and ground units. This was quietly changed as the Phoenix became more focused on anti-air.

Power Overload was removed from the Phoenix for the BlizzCon 2008 build, and was replaced with the now familiar Anti Gravity. Power Overload allowed the Phoenix to simultaneously attack eight nearby enemy targets before causing the ship to become temporarily disabled.




[edit] Gallery