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Reaper
From The StarCraft 2 Wiki
The Reaper is the new Terran infantry unit that is equipped with a jetpack.
Contents |
Background
| StarCraft II Unit [e] | |
|---|---|
| Reaper | |
| Race: | Terran, Tier 2.5 |
| Role: | Raider |
| Unit Statistics | |
| Size: | Small |
| Type: | Light Biological |
| Speed: | Fast |
| Transport Slots: | 1 |
| Hit Points: | 50 |
| Plasma Shields: | N/A |
| Energy Points: | N/A |
| Offence | |
| Armament: | P38 'Scythe' Gauss Pistol |
| Ground Attack: | 4 (x2 attacks) +5 vs Light |
| Air Attack: | N/A |
| Range: | 4.5 |
| Defence | |
| Armor: | 0 (Light) |
| Sight: | x |
| Cooldown: | x |
| Special Abilities | |
| Jetpack (passive) Jump between level heights. | |
| Production | |
| Hotkey: | R |
| Supply: | |
| Resources: | |
| Build Time: | 40 |
| Produced by: | Barracks |
| Prerequisite: | Tech Lab |
Reaper troopers are chemically altered to make them even more aggressive before being subjected to weeks of brutal training in close-quarters combat and the use of their jet packs. A reaper who survives two years of duty is granted a full pardon and freed, his debt to society fully paid. In five years of service, the Reaper Corps has yet to have a single trooper survive more than six months.
In combat, reapers attack with dual gauss pistols, the rapid-fire signature weapon of their "strike fast, strike hard" credo. For tougher targets, reapers are often equipped with the dangerously unstable deuterium-eight demolition device, or D-8 Charges, as they are commonly known. These can be thrown a short distance and will detonate after an equally short delay. Using D-8 charges is an acquired skill that few troopers live long enough to master. The Reaper only use D-8 charges when attacking buildings. The D-8 charges cause 30 damage(Range: 5).Reapers are lightly armored and unsuited to head-on firefights. The key to their success lies in their personal jet packs. These packs grant reapers a high degree of mobility, including the ability to scramble up or down cliffs and jump across rivers, crevasses, and other obstacles. Reaper combat techniques emphasize hit-and-run raiding, preferably against enemy structures and workers, so that reapers can inflict maximum damage and then retreat before the enemy can muster a response.
Perhaps unsurprisingly reapers are also enthusiastic users of stimpacks. The dangerous cocktail of combat enhancement chemicals suits their high-speed tactics perfectly, and the long-term side effects are scarcely likely to prove an issue.
Game Unit
Reapers are a mid-game infantry unit for the Terrans whose role is that of raiding and hit and run tactics.
StarCraft II Unit
The Reaper can, at a glance, be thought of as a slightly weaker Marine. Though unable to attack air, the Reaper excels at hit and run tactics through their ability to traverse between high and low grounds with their jetpacks. This allows them to set up ambushes, escape from an unfavorable situation and easily sneak into an undefended enemy base.
The Reaper's movement speed is reasonably fast and is useful in chasing down retreating enemy units. They are not as fast as the Hellion.
The Reaper is also armed with the deadly D-8 Charge, a small magnetic mine that explodes shortly after thrown. The reaper throws these mines against buildings, making them ideal at quickly taking down static defenses. These D-8 Charges do not require energy or resources to produce, instead they are affected by a cool-down timer similiar to the Protoss Stalker's Blink.
The Reaper receives a bonus of +5 damage when attacking light armored units. The Reaper is strong against Hellion, Zealot and Zergling units; but weak against Siege Tank, Stalker and Roach.
Upgrades
Development
In December 2007 the Reaper was moved from the Merc Haven to the Barracks to keep the infantry together at a centralized building. The Merc Haven prerequisite, though originally removed, was also returned in late December. The Merc Haven may have again been removed from the multiplayer in mid November 2008 when it was said to now be a single player doodad.
Stimpack were confirmed to have been removed from the Reaper in mid March 2008.
In mid April 2008, it as confirmed that the Reaper now has unlimited magnetic mines that are instead affected by a cooldown.
Karune had also confirmed in late March 2009 that the Colossus and Reaper can no longer jump over smaller buildings such as SupplyDepots or certain skills like the Force Field.
Trivia
The Reaper had helped with the concept behind the Medivac Dropship. Previously, the developers had realized the Medic was unable to properly support the Reaper due to their slow speed. This had caused many players to instead opt for the standard Marine and Medic combo.
Gallery
- General StarCraft II Shots
The Reaper wireframe in StarCraft II. |
|||
A pack of Reapers attack a Protoss income line. |
Several Reapers in a Terran base. |
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A stack of D-8 Charges amongst some Supply Depot. |
The aftermath of the D-8 Charges. |
| Terran Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Marauder | Ghost | Reaper | Hellion | Siege Tank | Thor |
| Air Units: | Viking | Medivac Dropship | Raven | Banshee | Battlecruiser |
| Basic Buildings: | Command Center | Supply Depot | Refinery | Barracks | Bunker | Engineering Bay | Missile Turret | Planetary Fortress | Sensor Tower |
| Advanced Buildings: | Ghost Academy | Factory | Merc Haven | Orbital Command | Armory | Starport | Fusion Core |
| Support Buildings: | Tech Lab | Reactor |
| Hero ground units: | Jim Raynor | Tychus Findlay |
| Cancelled Units: | Cobra | Firebat | Predator | Medic | Dropship |
| Cancelled Buildings: | Sensor Tower | Munitions Depot | Starbase | Shadow Ops |
| Terran Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | SCV | Marine | Firebat | Medic | Vulture | Goliath | Siege Tank | Ghost |
| Air Units: | Dropship | Wraith | Valkyrie | Battlecruiser | Science Vessel | |
| Basic Buildings: | Command Center (ComSat Station & Nuclear Silo) | Supply Depot | Engineering Bay | Barracks | Refinery | Missile Turret | Academy | Bunker |
| Advanced Buildings: | Factory | Machine Shop | Armory | Starport (Control Tower) | Science Facility (Physics Lab & Covert Ops) |
| Hero ground units: | Gui Montag (fb) | Terran Civilian | Sarah Kerrigan (g) | Samir Duran (g) | Alexei Stukov (g) | Alan Schezar (gol) | Jim Raynor (vul, mrn) | Edmund Duke (st) |
| Hero air units: | Tom Kazansky (wrt) | Magallan (sv) | Hyperion (bc) | Norad II (bc) |
| (fb) = Firebat -- (g) = Ghost -- (gol) = Goliath -- (v) = Vulture -- (m) = Marine -- (st) = Siege Tank -- (wrt) = Wraith -- (sv) = Science Vessel -- (bc) = Battlecruiser | |


