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Warp Prism

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The Warp Prism is the new transportation unit for the Protoss, with the added ability to providing Psi energy to nearby structures.



Contents

Background

StarCraft II Unit [e]
Warp Prism
Race: Protoss, Tier 2
Role: Tactical Transport
Unit Statistics
Size: Medium
Type: Mechanical
Speed: Fast
Transport Slots: x
Hit Points: 100
Plasma Shields: 40
Energy Points: N/A
Offence
Armament: N/A
Ground Attack: N/A
Air Attack: N/A
Range: N/A
Defence
Armor: Armored (0)
Sight: x
Cooldown: N/A
Special Abilities
Phasing Mode
Acts as a portable Pylon.

Transport
Can transport other units.
Production
Hotkey: S
Supply: Image:Psi_SC1.png 2
Resources: class="infobox" 200 class="infobox" x
Build Time: 50
Produced by: Robotics Facility
Prerequisite: Robotics Facility
A Warp Prism powering some Photon Cannons.
For thousands of years the Protoss have studied the nature of time and space. Through their painstaking studies and experiments Protoss researchers have uncovered many of the secrets of the universe. Using psionic manufacturing processes, the Protoss have learned how to create a Robotic Mind whose programming is built into the molecules of an advanced crystal lattice. This "crystal computer" is able to manipulate matter and energy with a precision no ordinary organic mind could comprehend.



Game Unit

The Protoss use these "Warp Prisms" in several ways. The primary function of a Warp Prism is to transport Protoss forces on the battlefield. Living and inorganic subjects are transformed into energy, and their unique signature imprinted into the prism's crystal lattice core. On reaching the desired destination the operation is reversed and the stored energy signatures are reconfigured into matter in proximity to the Warp Prism.

Like the Shuttle, the Warp Prism is considered to be a flying unit.

A Warp Prism transformed to phasing mode.

Phasing Mode

A secondary but no less vital function of the Warp Prism is to act as a mobile focus for the Protoss psionic matrix. Once the Prism is deployed it can power Protoss structures around it. In this configuration Warp Prisms can be used to temporarily replace destroyed Pylons in a colony or enable the rapid establishment of a forward base of operations.

The transformation only takes a couple of seconds but the Warp Prism cannot move and will remain stationary unless it is changed back.

A devastating tactic looks to involve the Warp Prism sitting just outside the walkable area on the map and switching to Phasing Mode to allow the warp-in of reinforcements behind the enemy's base.

Abilities
Upgrades


Gallery