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Zealot

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The Zealot is the essential foot soldier of the Protoss. In StarCraft 2, they were given the new charge ability, which makes them even more deadly than they were before.

Contents

[edit] Background

StarCraft II Unit [e]
Zealot
Race: Protoss
Role: Assault Warrior
Unit Statistics
Size: Medium
Type: Warrior
Speed: x
Transport Slots: 2/8
Hit Points: 100
Plasma Shields: 60
Energy Points: N/A
Offence
Armament: 2x Psionic Blades
Ground Attack: 2x8 (16)
Air Attack: N/A
Range: 1
Defence
Armor: 1 (Light)
Sight: x
Cooldown: x
Special Abilities
Charge
Provides a short burst of speed when approaching an enemy.
Production
Hotkey: Z
Supply: Image:Psi_SC1.png 2
Resources: class="infobox" 100 class="infobox" 0
Build Time: 33
Produced by: Gateway
Prerequisite: N/A
A group of Zealots outnumbered in the early Starcraft II Protoss Gameplay Video.
For over a thousand years the Templar caste of the Protoss have defended their people from threats both internal and external, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, Zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the Protoss at war.

The formidable physique of a Zealot is further enhanced by cybernetic implants and their coveted power suit. Yet a Zealot is far more than the technology they bear. Each Zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.

All Protoss have some psionic power. Zealots focus their powers exclusively on the pursuit of war. Focus crystals in their heavy forearm units enable Zealots to channel their strength of will into blades of pure psionic energy - their primary melee weapons. Using a limited form of precognition, Zealots can even predict enemy movements, striking with deadly accuracy and dodging attacks by inches.

Some Zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range.

In recent times the Zerg invasion of the Protoss homeworld of Aiur forced its evacuation to the distant Dark Templar world of Shakuras. The Templar caste as a whole, and the Zealots in particular, seethe with shame at this dishonour. Many and loud are the voices raised demanding a return to Aiur, cradle of the Protoss civilization. The Zealots have thrown themselves into an even more rigorous program of training in preparation for the glorious day when their services will be called upon once more.

[edit] Game Unit

The Zealot returns in StarCraft II as the base level unit for the Protoss.

[edit] StarCraft II Zealot

The role of the Zealot has not changed since the events of StarCraft I however it can now make use of a new ability. Once researched, a Zealot can rush the enemy in a burst of speed to quickly close the gap between itself and the target. This is particularly useful against ranged units such as Marines and Siege Tanks.

[edit] Abilities


[edit] Upgrades


StarCraft I Unit [e]
Zealot
Race: Protoss
Role: Assault Warrior
Unit Statistics
Size: Medium
Type: Warrior
Transport Slots: 2/8
Hit Points: 100
Plasma Shields: 80
Energy Points: N/A
Offence
Armament: 2x Psionic Blades
Ground Attack: 2x8 (16)
Air Attack: N/A
Range: 1
Defence
Armor: 1
Sight: 7
Cooldown: 22
Special Abilities
Production
Hotkey: Z
Supply: Image:Psi_SC1.png 2
Resources: class="infobox" 100 class="infobox" 0
Build Time: 40
Produced by: Gateway
Prerequisite: N/A

[edit] StarCraft I Zealot

Zealots are the strongest of the base level units of all three races, having almost three times the attack power of a Marine and four times that of a Zergling. This comes at a cost, however, as this unit uses twice as much minerals to warp to the battlefield.

The Zealot deals damage through its Psionic Blades and is considered a melee unit, unable to attack air. Its high hit points and base defence allows it to go toe-to-toe against almost any enemy ground unit well into late game. A large group of Zealots are a formidable force, especially when upgraded with the Leg Enhancements for faster movement however they can fall prey to enemy air attacks and should be supported by Dragoons and other friendly units for this reason.

[edit] Upgrades


[edit] Known Zealots


[edit] Development

The Zealot in StarCraft II received a reduction in both HP and Shields of 10 in early Sept '08 as part of the Q&A Batch 44.


[edit] Gallery