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Zealot
From The StarCraft 2 Wiki
The Zealot is the essential foot soldier of the Protoss. In StarCraft 2, they were given the new charge ability, which makes them even more deadly than they were before.
Contents |
[edit] Background
| StarCraft II Unit [e] | |
|---|---|
| Zealot | |
| Race: | Protoss |
| Role: | Assault Warrior |
| Unit Statistics | |
| Size: | Medium |
| Type: | Warrior |
| Speed: | x |
| Transport Slots: | 2/8 |
| Hit Points: | 100 |
| Plasma Shields: | 60 |
| Energy Points: | N/A |
| Offence | |
| Armament: | 2x Psionic Blades |
| Ground Attack: | 2x8 (16) |
| Air Attack: | N/A |
| Range: | 1 |
| Defence | |
| Armor: | 1 (Light) |
| Sight: | x |
| Cooldown: | x |
| Special Abilities | |
| Provides a short burst of speed when approaching an enemy. | |
| Production | |
| Hotkey: | Z |
| Supply: | |
| Resources: | |
| Build Time: | 33 |
| Produced by: | Gateway |
| Prerequisite: | N/A |
The formidable physique of a Zealot is further enhanced by cybernetic implants and their coveted power suit. Yet a Zealot is far more than the technology they bear. Each Zealot is trained for decades in hand-to-hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.
All Protoss have some psionic power. Zealots focus their powers exclusively on the pursuit of war. Focus crystals in their heavy forearm units enable Zealots to channel their strength of will into blades of pure psionic energy - their primary melee weapons. Using a limited form of precognition, Zealots can even predict enemy movements, striking with deadly accuracy and dodging attacks by inches.
Some Zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning-fast speeds and strike suddenly against an enemy that thinks they are out of range.
In recent times the Zerg invasion of the Protoss homeworld of Aiur forced its evacuation to the distant Dark Templar world of Shakuras. The Templar caste as a whole, and the Zealots in particular, seethe with shame at this dishonour. Many and loud are the voices raised demanding a return to Aiur, cradle of the Protoss civilization. The Zealots have thrown themselves into an even more rigorous program of training in preparation for the glorious day when their services will be called upon once more.
[edit] Game Unit
The Zealot returns in StarCraft II as the base level unit for the Protoss.
[edit] StarCraft II Zealot
The role of the Zealot has not changed since the events of StarCraft I however it can now make use of a new ability. Once researched, a Zealot can rush the enemy in a burst of speed to quickly close the gap between itself and the target. This is particularly useful against ranged units such as Marines and Siege Tanks.
[edit] Abilities
[edit] Upgrades
| StarCraft I Unit [e] | |
|---|---|
| |
| Zealot | |
| Race: | Protoss |
| Role: | Assault Warrior |
| Unit Statistics | |
| Size: | Medium |
| Type: | Warrior |
| Transport Slots: | 2/8 |
| Hit Points: | 100 |
| Plasma Shields: | 80 |
| Energy Points: | N/A |
| Offence | |
| Armament: | 2x Psionic Blades |
| Ground Attack: | 2x8 (16) |
| Air Attack: | N/A |
| Range: | 1 |
| Defence | |
| Armor: | 1 |
| Sight: | 7 |
| Cooldown: | 22 |
| Special Abilities | |
| Production | |
| Hotkey: | Z |
| Supply: | |
| Resources: | |
| Build Time: | 40 |
| Produced by: | Gateway |
| Prerequisite: | N/A |
[edit] StarCraft I Zealot
Zealots are the strongest of the base level units of all three races, having almost three times the attack power of a Marine and four times that of a Zergling. This comes at a cost, however, as this unit uses twice as much minerals to warp to the battlefield.
The Zealot deals damage through its Psionic Blades and is considered a melee unit, unable to attack air. Its high hit points and base defence allows it to go toe-to-toe against almost any enemy ground unit well into late game. A large group of Zealots are a formidable force, especially when upgraded with the Leg Enhancements for faster movement however they can fall prey to enemy air attacks and should be supported by Dragoons and other friendly units for this reason.
[edit] Upgrades
- Ground Weapons 1-3
- Ground Armor 1-3
- Plasma Shields 1-3
- Leg Enhancements (faster movement)
[edit] Known Zealots
[edit] Development
The Zealot in StarCraft II received a reduction in both HP and Shields of 10 in early Sept '08 as part of the Q&A Batch 44.
[edit] Gallery
- General StarCraft II Shots
Closeup of the StarCraft II model for the Zealot. |
Official Concept art for the Zealot in StarCraft II. |
Concept art for the Zealot in StarCraft II. |
Official Concept art for the Zealot in StarCraft II. |
The Protoss victory screen from StarCraft I. |
The Protoss defeat screen from StarCraft I. |
A group of Zealots defend an Protoss base. |
An army of Zealots hold back a swarm of Zerglings. |
Zealots with a Mothership. |
Zealots warping in with the aid of a Warp Prism. |
A group of Zealots help defend against the Terran. |
|
A pack of Zealots help defend a Protoss outpost. |
A few Zealots defending a Protoss base. |
Several Zealots charge a Terran base. |
|
Zealot support for an attack on the Terrans. |
An attack on a Terran outpost with Zealots. |
||
A pack of Zealots help defend against the Zerg. |
Zealot support in defending a Protoss base. |
A group of Zealots help against a Zerg attack. |
Zealots in a PvP matchup. |
A group of Zealots and Dragoons in StarCraft I. |
Several Zealots attacking a group of Hydralisks in StarCraft I. |
| Protoss Units (StarCraft II) [e] | |
|---|---|
| Ground Units: | Probe | Zealot | Stalker | Nullifier | Immortal | Colossus | High Templar | Archon | Dark Templar |
| Air Units: | Warp Prism | Observer | Phoenix | Void Ray | Carrier (Interceptor) | Mothership |
| Basic Buildings: | Nexus | Assimilator | Pylon | Gateway | Warp Gate | Forge | Photon Cannon | Cybernetics Core |
| Advanced Buildings: | Twilight Council | Templar Archives | Dark Obelisk | Robotics Facility | Null Circuit | Stargate | Fleet Beacon |
| Cancelled Units: | Purifier | Reaver | Star Relic | Tempest (Shuriken) |
| Cancelled Buildings: | Phase Cannon | War Shrine | War Beacon | Dark Pylon | Observatory |
| Protoss Units (StarCraft I & Brood War) [e] | |
|---|---|
| Ground Units: | Probe | Zealot | Dragoon | Reaver | High Templar | Archon | Dark Templar | Dark Archon |
| Air Units: | Shuttle | Scout | Arbiter | Carrier (Interceptor) | Observer | Corsair |
| Basic Buildings: | Nexus | Assimilator | Pylon | Gateway | Forge | Shield Battery | Cybernetics Core | Photon Cannon |
| Advanced Buildings: | Robotics Facility | Stargate | Citadel of Adun | Robotics Support Bay | Fleet Beacon | Templar Archives | Observatory | Arbiter Tribunal |
| Hero ground units: | Dark Templar (Hero) (dt) | Zeratul (dt, arc) | Tassadar (ht, arc) | Fenix (zl, dr) | Warbringer (r) |
| Hero air units: | Mojo (sct) | Gantrithor (cr) | Danimoth (arb) | Artanis (sct) |
| (dt) = Dark Templar, (arc) = Archon, (ht) = High Templar, (zl) = Zealot, (dr) = Dragoon, (r) = Reaver, (sct) = Scout, (cr) Carrier, (arb) = Arbiter | |


